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  1. #1
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Rollout View Post
    I feel like it could work if all the classes started with the "core" skills from the beginning, but at reduced potency, only to have their potency bumped up when he originally unlocked them. And then upon unlocking the job, you get a few more skills to ease you into things.

    Like, let's take Thaumaturge to start with. Let them begin with Fire, Fire II, Fire III, Blizzard, Blizzard II, Blizzard III, along with Thunder and Thunder II, so they can learn immediately what each of those spells are meant to be used for. Then, once Black Mage unlocks, they gain access to Enochian, without it's damage buff, and Blizzard IV and Fire IV, with reduced potency, allowing them to figure out the proper rotation as early as level 30. Once they reach the level where they would originally have unlocked those actions, they get traits instead, Enochian getting it's damage buff, and Blizzard IV and Fire IV getting its increased potency.

    Lancer can start out with both the Full Thrust combo and Chaos Thrust combo, so they can get used to keeping their damage buff and DoT up super early in their formative levels, while using the damage combo in between. Once they would learn them originally, the potency gets bumped up. This would also teach them to be using Life Surge on Full Thrust for the maximum damage. Upon becoming a Dragoon, they get Wheeling Thrust and Fang & Claw alongside Jump, to get used to the fourth step in the combo, at a reduced potency. When they would originally learn those weaponskills, they would instead get a trait that improves their potency.

    Gladiator can start out with the Rage of Halone combo and Goring Blade combo. Upon becoming a Paladin, they can learn Holy Spirit and Holy Circle, both at a reduced potency, and Requiescat, which only has it's damage effect at a reduced potency. This will teach players to use Requiescat when they have full MP for big damage, then burn away that MP on Holy Spirit/Circle, before restoring it with their melee combo. Upon reaching the level they'd learn Holy Spirit and Holy Circe, they get traits that increase their potencies, and when they'd learn Requiescat, it gets its proper potency and the 50% increased magic damage effect when above 80% MP, which they should have already learned from using Requiescat for so long for it's increased damage.
    I like this idea!
    (1)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    They have to rebalance everything to accommodate this change and since the devs clearly don’t care about early game (hence the power creep being so massive) I doubt they would even want to do this resulting in sastash runs that last 2 minutes due in having your whole kit on a starter dungeon.

    They should at least give 1 aoe option Im down for that as most Melee can’t aoe in early dungeons. But I don’t wanna taint the experience if we carry sprouts they’ll learn nothing and considering this will apply trials aswell they’ll learn nothing from fights which is kinda of a issue now with sprouts at 80 unaware what stack markers are and being generally unequipped for fights due to said carries.

    I say leave the literal starter dungeons as is. These dungeons aren’t meant for high end content but there is a specific system I’d like from another MMO to be in ff14 that would breath tones of life in the dungeon game
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    There's no way you could "balance" a level 80 toolkit for sub level 50 play. Look at DRG, no AoE until level 40+. Bringing a 80DRG into Sastasha and suddenly they have 3 hit aoe combo, Dragonfire Dive, Nastrond, Stardiver etc. Even if these were 10 potency it's infinitely more AoE DPS than a DRG at level 16 has.
    (4)

  4. #4
    Player
    Annihilism's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Angelus Reflex
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    This ridiculous notion that people will get kicked for this is getting tiresome. I'm not trying to speedrun sub 80 content, the only time I've seen people kicked is during level cap when people should know their jobs and not hinder the group. We all know the leveling process is mind numbingly boring and lvl sync especially hits certain jobs hard like BLM.

    Also, I don't know where people are getting this idea that sprouts would be traumatized by max lvl players but I feel in most situations it would actually have the opposite effect. Imagine that you are a sprout lancer in stone vigil debating if you should keep subbed due to the new player experience being so tedious. Now imagine that the sprout lancer gets grouped with a max lvl DRG and witnesses this person destroy dragons from orbit, do crazy acrobatics, and summon dragon energy blasts.

    Wouldn't this motivate you to keep playing after witnessing your job's true power in action? Wouldn't it be fun for a tiny thaumaturge to witness a BLM lay waste to fates using flares and fouls? I don't care that the sprout would be doing the same damage as me with only 3 abilities, fun is whats important to me.
    (1)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Annihilism View Post
    Wouldn't this motivate you to keep playing after witnessing your job's true power in action? Wouldn't it be fun for a tiny thaumaturge to witness a BLM lay waste to fates using flares and fouls?
    Not for me no.
    I would be heavily discouraged knowing no matter how good I do I cannot pull my own weight until I'm at cap hundreds of hours from now after I get through all the expacs.

    It would also suck to know that even after that point, whenever I pick up a new class I will always be levelling it at the inconvenience of others.
    (2)
    Last edited by ItMe; 01-05-2021 at 11:19 PM.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Your level 80 kit is significantly more powerful than your level 18 kit in Sastasha. It's three times as potent, before accounting for stats, just raw potencies.
    So yes, you would wipe the floor with a party of level 80s while newbies would definitely increase the duration of the instance by a significant amount. Then we'll get to level 90, and 100 and it'll be insane.
    Balancing this would be a nightmare, and entirely unnecessary, because they already have a perfectly fine balancing system, it's called level sync.

    The solution isn't to keep your level 80 skills when synced down. It's to better distribute skills throughout the levelling process so that you're not stuck with single button spam for the first few dungeons.
    By retaining your skills when synced, you will just allow them to ignore this aspect entirely, and early game levelling will just get worse and worse.

    The level sync system is one of the crown jewels of FFXIV, that allows them to populate low level content, at a level playing field, despite constant progression and level increases. Messing this up would be the worst mistake this game could make.
    You might think it's boring going from level 80 content to level 20 content, and you're not wrong, but just wait until sub-level-50 content becomes irrelevant or prohibitive for newbies and the game flat out dies because of it.
    (3)
    Last edited by Seraphor; 01-05-2021 at 07:41 PM.

  7. #7
    Player
    FionaSilberpfeil's Avatar
    Join Date
    Jul 2020
    Posts
    10
    Character
    Fiona Silberpfeil
    World
    Shiva
    Main Class
    Paladin Lv 80
    If they can find a way to do it, im all for it. Would make me feel mutch better to play certain classes like SMN. God, playing SMN under 70 feels so freaking slow....or DRG. Not having your Claw/Fang rotation (Or only one part of it) is such a shitty feeling....
    (1)

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