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  1. #1
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90

    What if, instead of busting the tank, bosses executed healers?

    It would be the tank's job to fend and mitigate this attack, using themselves as a meat shield.

    It seems like a more rational strategy for the bosses to use, and would make battles less contrived.
    (2)
    Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I mean I wouldn't mind a few attacks that target the healer primarily that require some fancy enmity work by the tank in order to keep the healer alive. Though I can't imagine it'd be in anything less than an Extreme mode because I don't really trust the average dungeon tank to pull it off, and no so much because it'd be hard so much as I don't trust anyone in dungeons these days.
    (8)

  3. #3
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    I mean, wouldn't that technically be the same thing as a tankbuster because the tank is still taking the hit and if done improperly 1 or more people die?
    (10)


    Gamers don't die, we just go AFK

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  4. #4
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    826
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    There's a thread on the tank board tossing about the idea of making Cover a role ability instead of Paladin exclusive. I could see this sort of thing just becoming the "Remember Cover Exists" mechanic if that were the case.
    But I do like the idea of having mechanics where the healer is specifically targeted and the party has to mitigate and/or heal them through it.
    (4)

  5. #5
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by PondHollow View Post
    It would be the tank's job to fend and mitigate this attack, using themselves as a meat shield.

    It seems like a more rational strategy for the bosses to use, and would make battles less contrived.
    This mechanic already exists in some fights, usually target random people with tethers or something similar. Then we have a lot of stack markers that exclusive target healers.
    (10)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Healer buster, just take all their mana and add pacification on top of that (can't use abilities for the duration of the debuff). Then do something like titan stomps right after that, oh they'll feel it...

    More seriously though, definitely should include other roles in fights when it feels cool- they do that already sometimes, I don't see why they wont do it some more in the future.
    (1)

  7. #7
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I wouldn't be against mechanics that require use of targeted party mitigation I suppose.
    (3)

  8. #8
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    So....Spear of the Fury from Thordan Extreme? Mechanics like this would also assume that tanks are generally competent, and we all know that's false.

    We already have tons of mechanics that target healers exclusively anyway. And there's been mechanics in the past where successful execution depended on your teammates and it was absolutely AWFUL.

    I'm speaking about Phantom Train Savage's tether ghosts, of course. No greater feeling than having your stupid teammates drop the light at the back of the train when you're on melee/tank.

    Yea, I'm not a fan. I'd rather my mistakes/deaths be my own fault. Not someone else's.
    (3)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    That idea has possibilities.
    Like,
    Boss could tether each healer to a tank. What happens to one happens to the other.
    Then launches a buster.

    Cool idea.
    (0)

  10. #10
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    They technically have tried it already with Mr. Sloppy. But the closest I can think of how it being done is through the tether mechanic.
    (1)

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