Hi!
This is my first time posting in the forums, and I'm unsure if something of this nature has already been discussed, but I wanted to put this idea out into the universe while sleep escapes me. So here we go:
Geomancer (healer):
Operates around 5 phases based on the elements fire, water, air, earth and spirit.
Fire: %dmg buff for the party
Water: Increased mp regen
Air: Passive healing or healing potentcy increase
Earth: % party mitigation
Spirit (Light/Dark):
-Light: Summons opal carbuncle or some kind of summon and gives 10s 2% reflect of all outgoing party damage to boss. (personal dps)
-Dark: Summons obsidian carbuncle or some kind of summon and gives 10s of guaranteed party crit. (raid dps)
To enter each respective spirit phase you would need to end on a certain element, and have 1 stack of each element. Ending in Fire/Air for obsidian, Earth/Water for opal. Normal element phases would be 15s with a 30s recast, while spirit phases would be 10s with a 90s recast. If the same spirit phase is used back to back, the effect would be lost due to an imbalance of light and dark.
These are just some late night thoughts but I'd love to hear other ideas people have for a new healer class or for geomancer specifically (if it comes to ffxiv). I mainly picked the carbys for spirit phase because of Alphinaud using the opal one BUT JUST A THOUGHT.
~Iveh