/say has a fairly limited range. You might want to compliment or ask a question about a glamour you saw but the other player has already moved away. You'd have to interrupt whatever else you were doing and start following them around to stay in range.
/tell doesn't have a range. The only limitation is the player can't be in an instance.



14's communication methods are already crap compared to the rest of the industry, we really dont need it to be more crap as a default.



Lots of spam in the chat. All of it is the same color. If someone is next to me and using /s it's their problem if I don't see or notice it.
/tell gives me drum sounds /s6. and I know someone wants to talk to me.
There is a second limitation: the person cant be /busy, since that blocks out all tells aswell. As I mentioned: We already have a way for people to prevent getting tells if they dont want to - but I dont think its so unreasonable to assume that people might be okay with getting tells from friends, but not random strangers - at least at times. Having the option to type /busy-unless-you-are-my-friend and having it work just like the current /busy (aka: not having it on by default but rather having to type it each time you want to) would certainly be welcome - and would do more good than harm./say has a fairly limited range. You might want to compliment or ask a question about a glamour you saw but the other player has already moved away. You'd have to interrupt whatever else you were doing and start following them around to stay in range.
/tell doesn't have a range. The only limitation is the player can't be in an instance.
I'll repeat myself, but if someone makes use of this status (or even something similar - even something we already have ingame like /busy), it means that they're not intrested in chatting with a stranger, in answering your question or in hearing that you like their glamour - and thats okay, thats their good right. I dont understand why people seem to believe that their ability to sent possibly unwanted /tells is more important than someones ability to block those out... and why they'd even want to engage with someone who'd rather not engage with them.
Using /say to circumvent that is a terrible suggestion aswell - seriously, if someone doesnt want to recive /tells, let them be.
And I assume that you know that and are just tryint to justify sending /tells to people who might not want them, but: if you see someone wearing a glamour and you'd like to know what it is, just open their character screen and hover over the items. It will tell you whats been glamoured onto those (if a glamour was applied). Works even on the lodestone. No need to follow anyone around.
And I'll go back to what I said in my first post. I'm fine if SE were to add an option that would allow players to block tells from other players not on a friends list.There is a second limitation: the person cant be /busy, since that blocks out all tells aswell. As I mentioned: We already have a way for people to prevent getting tells if they dont want to - but I dont think its so unreasonable to assume that people might be okay with getting tells from friends, but not random strangers - at least at times. Having the option to type /busy-unless-you-are-my-friend and having it work just like the current /busy (aka: not having it on by default but rather having to type it each time you want to) would certainly be welcome - and would do more good than harm.
I'll repeat myself, but if someone makes use of this status (or even something similar - even something we already have ingame like /busy), it means that they're not intrested in chatting with a stranger, in answering your question or in hearing that you like their glamour - and thats okay, thats their good right. I dont understand why people seem to believe that their ability to sent possibly unwanted /tells is more important than someones ability to block those out... and why they'd even want to engage with someone who'd rather not engage with them.
Using /say to circumvent that is a terrible suggestion aswell - seriously, if someone doesnt want to recive /tells, let them be.
And I assume that you know that and are just tryint to justify sending /tells to people who might not want them, but: if you see someone wearing a glamour and you'd like to know what it is, just open their character screen and hover over the items. It will tell you whats been glamoured onto those (if a glamour was applied). Works even on the lodestone. No need to follow anyone around.
I do not believe it should be the default setting because it adds a layer of difficulty to communicating with others in a massively multiplayer online game, a genre which has as one of its key attractions social interaction between people who share a common interest - that of the game itself. If someone wants to cut themselves off from others, that's their choice but it shouldn't be something the game forces on a new player from the moment they first start playing.




They're asking for an optional button for this, not a complete blanked ban on non-friend tells. I don't see why having an option for people who want it is such a bad thing when it won't affect you at all if you don't chose to use it. Only iffy thing is having it check by default.



Options are always good but default on, not off. It's already annoying enough to send messages on this game.They're asking for an optional button for this, not a complete blanked ban on non-friend tells. I don't see why having an option for people who want it is such a bad thing when it won't affect you at all if you don't chose to use it. Only iffy thing is having it check by default.
Having some common sense is best way to avoid those problematic tells, not blocking it off from the majority since let's be real most don't check options to enable or disable settings.
Last edited by Jin-; 06-17-2020 at 07:04 PM.




...yes?/say has a fairly limited range. You might want to compliment or ask a question about a glamour you saw but the other player has already moved away. You'd have to interrupt whatever else you were doing and start following them around to stay in range.
/tell doesn't have a range. The only limitation is the player can't be in an instance.
The context here was chat bubbles.
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