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  1. #21
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by TyrTry View Post
    Then you would think in those 6-7 years you would realize that whomever you get in your party sets the pace. If I, the tank, got to set the pace all the time, then all my dungeons would end in the same short amount of time. But they don't. Just because you run to the mobs first just to get smacked around in the face does not make you de facto pace maker of the party.
    If as a healer I start popping sprint and run to the first pack of mob, sure the tank will get the message, but 1/ he will probably not appreciate it 2/ I might die
    So the tank is clearly the best suited role for setting up the pace of the run.
    Even in raids, I would say 80-90% of the time, a tank sets the countdown (and unless there is a fail, they are the ones doing the first hit)
    So I don't really get the issue there.

    And again, as mentioned in my previous message, using common sense does help. If on the first pull you die, you might want to avoid another WtW.
    But that's pretty obvious.

    And if in most of your parties people have a discussion from the get go on how the run will be, then lucky you.
    On the 2 servers (JP and EU) I played, there is very little of conversation aside of "hello" and "good job" in dungeons / daily roulette.
    (5)

    Larek Darkholme @ Ragnarok

  2. #22
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hysterior View Post
    If as a healer I start popping sprint and run to the first pack of mob, sure the tank will get the message, but 1/ he will probably not appreciate it 2/ I might die
    So the tank is clearly the best suited role for setting up the pace of the run.
    Even in raids, I would say 80-90% of the time, a tank sets the countdown (and unless there is a fail, they are the ones doing the first hit)
    So I don't really get the issue there.

    And again, as mentioned in my previous message, using common sense does help. If on the first pull you die, you might want to avoid another WtW.
    But that's pretty obvious.

    And if in most of your parties people have a discussion from the get go on how the run will be, then lucky you.
    On the 2 servers (JP and EU) I played, there is very little of conversation aside of "hello" and "good job" in dungeons / daily roulette.
    I think we're confusing things, so I'll see if can clarify my point here:

    Running to the next mob does not set the pace of the dungeon. Pulling 1-4 mobs or so doesn't mean anything if DPS can't pull a proper rotation or if the healer cannot keep up.

    Simply changing the mob count to 1 would still be pointless if neither player knows how to play their class properly.

    It is not up to the tank to decide if the dps can so their job properly; it's the dps's. It is not up to the tank to decide if the healer can keep up; it's the healer's.

    All the tank has to do is run ahead and get slapped silly for awhile until the mob eventually dies or you wipe. Just because nobody speaks up does not mean you're automatically voted the decider of how fast the dungeon goes. That's just entitlement.
    (1)

  3. #23
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kalameet View Post

    I've seen just about every manner of blatant incompetence, all with an unnecessary desire to shave a minuscule 60 seconds off the completion time.
    I'm well aware of a tank's responsibilities and I still state that no, the job is not that complicated nor is it the "hardest". Each role comes with certain responsibilities and expectations that come with their own challenges. Tanks are no more special or privileged than the healer or the dps you have running with the party.
    (4)

  4. #24
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yuella View Post
    the tank has the privilege to set the pace. It's the toughest role to play and anyone who's willing to play the role gets rewarded with that privilege.
    Whooaaaaa whoa whoa. Easy there. Let's not jump chocobos just yet. I've been playing since 1.0, and Tanks have never been tougher today as they had been back in the day. It's so faceroll easy as each expansion releases. It hasn't been a good challenge since Heavensward released their skill sets of tank to dps stance. But all dungeons have been exactly the same (aside from sac pull dungeons at 50 when ARR first released). Savage has been straight forward for tanks, as well as extreme mode trials. We have the least bit stressful job lol. I actually want MORE stress as a tank. Otherwise, I fall asleep during dungeons and content for being extremely easy xD
    (8)

  5. #25
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Yuella View Post
    tank sets the pace. that's how it is in any MMO. the group can request the tank to pull bigger but ultimately the tank has the privilege to set the pace. It's the toughest role to play and anyone who's willing to play the role gets rewarded with that privilege.
    Hardest role? Dungeons aren’t exactly complex. With Aggro no longer being a thing Tanks are just as easy as DPS with more basic AOEs. Just walk to wall, aoe pop a CD now and again and that’s literally all the tank does
    (8)

  6. #26
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kalameet View Post
    You're not wrong, but it's more than that. The tank's job is to keep mob attention on them and allow everyone else to do what they need to do. If the tank is pulling every mob at once and needing to move every half a second because they pulled mobs with cleaves or AoE swings, it screws with melee DPS positioning, AoE positioning, overworking healer and tank resources, and more. At that point the tank isn't doing their job.

    Or if they leave a ranged mob that would normally be a priority target to stand back and nuke the party away from the rest of the pack because tank was too busy running forward like an idiot. Or a tank that gets so absorbed in running forward they don't even notice the healer said they were going AFK briefly and the tank gets the party wiped as a result. Or the tank that blindly runs in a boss encounter while people doing a dungeon for the first time are still in cutscenes.

    I've seen just about every manner of blatant incompetence, all with an unnecessary desire to shave a minuscule 60 seconds off the completion time.
    I'm a tank main. I have been ever since I took my first MMO babysteps in Everquest. I've always gravitated towards tank builds in games that don't have dedicated tanks, like in Blade and Soul, Monster Hunter, and most recently in PSO2. I will continue to be a tank main for the rest of my gamer life. So please, trust me when I say this, to you, as someone who has dedicated her gamer life to boss positioning, taking hits, and being a wall for her companions:

    Get over yourself.

    I'm not going to say tanking in FFXIV is braindead, but it's much, much easier than you're implying. Sure, you dictate the pace in how fast mobs are pulled, but it's the entire party that dictates how fast the dungeon moves: DPS need to cleave the enemies down before the healer's MP runs out, effectively giving you a timer. You are not the sole arbiter of the pace of the run as the tank; you're just the mook who is in charge of letting your DPS do their jobs. Genuinely, get your head out of the clouds about your role and just pull more; you clearly can do it.
    (5)

  7. #27
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,993
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kalameet View Post
    But this is actually an issue that's making dungeon content unbearable, at least in PuGs.
    Just gonna put this out there. If every group you are in has an issue, the problem isnt everyone else.
    (12)

  8. #28
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Yeah, tanking big really isn't that hard in dungeons. As a tank main, it's basically just pull as much as you can, cycle through cooldowns, and AoE as hard as you can til everything's dead.

    Hell, I'd say it's probably more of a challenge for healers. I hate healing big pulls as Scholar (which is why I just avoid healing in dungeons as scholar and stick to trials and raids with that class) As tank, as long as you are using all your defensive tools (including Arm's Length, don't forget about it, so many tanks do) and are hitting all the enemies, you've done basically everything you can do (also avoid aoes, but that's a given).
    (2)

  9. #29
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Duty finder might bring anything sometimes clueless new players, sometimes people who done same dungeon 100+ times and want to done with it quickly as possible.
    When I am unhappy with duty finder result and meet with toxic players I simply leave and try again.. or if possible I join FC friends.

    Edit: Removed a mistake with OP's secondary post.
    (0)
    Last edited by Insertusernamehere; 06-22-2020 at 03:39 AM.

  10. #30
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yuella View Post
    tank sets the pace. that's how it is in any MMO. the group can request the tank to pull bigger but ultimately the tank has the privilege to set the pace. It's the toughest role to play and anyone who's willing to play the role gets rewarded with that privilege.
    Ahahaha. I'm sorry, but no. Not in this game. Tanks have so little responsibility they're essentially glorified DPS. What is difficult about pulling a ton of mobs or pressing a CD when the boss does its tank buster? All of which is telegraphed. Adding to that, boss positioning is virtually non existent since most bosses adjust themselves and aggro is literally "is your stance on." Tanking essentially boils down to pressing your CDs and being aware of positionals for melee.

    The only privilege tanks are entitled to is standing in AoE for uptime that would kill DPS or Healers. Otherwise, they're just another player in the dungeon/raid.
    (2)
    Last edited by ForteNightshade; 06-22-2020 at 08:42 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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