Ranged/Caster
The playerbase feels Ranged Physical and Casters having close-range AoE (Enchanted Moulinet/Quick Nock/Spread Shot) is a poor design choice. The design mainly affects Frontline and Rival Wing modes, where moving in close-range to use AoE abilities often gets you killed very quickly, especially because it feels like these abilities were added with Frontline in mind.

Examples: Wide Volley for Bard, Grenade Shot for Machinist, a reworked Contre Sixte (on the GCD, gauge cost added) for Red Mage.