For ninja
I believe an aoe silence feels kinda OP considering you can go invisible and shukuchi. After the duration Nerf, the silence just feels lack luster now and doesn't really have an impact as the 1 sec is partially negligible. I'd suggest giving us jugulate back in play of Ill wind and increasing the duration to its original 2 seconds. This will return ninja to being more of a single target assassin as an aoe silence is more mage like and doesn't really fit with the assassin archetype. The loss of a stun, silence and root really hurt ninja combined with increasing damage made it lose its original identity of being a utility assassin.
In general
Some classes losing CC was a major turn off in general. I feel some classes lost forms of counterplay and play making abilities because of it, along with their archetype niche/identity. There was also a bit of skill and fun when coordinating CCs and Anti CC to make a play or defend yourself. That is now lost so we only have to coordinate bursts. Also as a whole I feel like tanks and healer identities are skewed because of the cc changes as well. All combined it, I feel it messes up unique comps in Team ranked.
Tanks
To go with thee above, I believe that in pvp we have to reconsider tank archetypes again. Should only tanks be capable of CC? If so why do they all have to have the same CC across all classes. When I look at other pvp games or mobas like league, you have various tank archetypes. Bruisers, vanguards, juggernauts, etc. And now that's gone because all tanks pretty much have the same kit with just slightly varying Mitigation and damage skills. With DPS losing some of their CC it feels like tanks are literally only there to be meat shields and peel without any type of uniqueness between the 4 tanks. That's just how I feel currently. Although I do enjoy how tanks don't feel unkillable this patch, so that's a plus I'd like to keep.
Healers
After Tanks got toned down/changed. Why is this still the only class that seems unkillable, especially with the loss of CC on most classes? I would be all for making healers less of a heal bot, in exchange for slightly more damage or utility to solidify them into the support role. And, as with tanks, the homogenization of healer role abilities and loss of some cc made it feel like healers loss a bit of their individual identity.

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