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  1. #1
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lynn Sinclair
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Waaltar View Post
    One thing that SWTOR has that is different and yet works pretty well is a PVP game mode called Hutt Ball.
    Huttball is and always has been complete absolute garbage, but it's only gotten worse as the game's life cycle has progressed (and consequentially the balance got worse and worse). All it takes is one competent tank and healer to get the ball and, unless the enemy team coordinates together extremely well, you're basically guaranteed to score. It's even more guaranteed if the team that gets the ball gets it picked up by a competent Fury Marauder or Concealment Operative while having a competent tank & healer. So, frankly, I think Huttball is the last thing that XIV should be taking any ideas from. The PvP in this game already has more issues than it can count, let's not bring in garbage ideas from SWTOR of all games to make things even worse.
    (1)

  2. #2
    Player
    WigglesTheWiggly's Avatar
    Join Date
    Jul 2020
    Posts
    27
    Character
    Yvahli Tontalu
    World
    Jenova
    Main Class
    Machinist Lv 80
    I would like all Frontlines and Rival Wings to be exclusively on Roulettes and randomized after every full match deployment. Having to binge the same maps for god awful ever really doesn't motivate me to play more.
    (1)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I hate summoner
    PvP summoner has no summons, it’s like Scholar without their Fairy...bad example
    (2)

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jirah View Post
    I hate summoner
    PvP summoner has no summons, it’s like Scholar without their Fairy...bad example
    We had that, there's a reason we don't anymore. If you move with bahamut/phoenix in PvE, you lose a lot of damage from dropped SFs/WWs or have issues with damage ghosting. Same reason Scholars lost fairies and seraph. That was why Firebird Trance has no Phoenix in PvE but you still keep the damage actions (minus revalation since Brand/FoF are very strong). It's also why I didn't play Summoner a lot in 4.x, the job was strong... if Bahamut casted akh morn if you wanted it to. You could be in line of a target but if Bahamut isn't, and often wasn't, you'd randomly see Akh Morn go off like 5 seconds later, or not at all. In a burst orientated PvP mode like Feast especially when you need to kite, it was a nightmare.

    Taking egi/demi bloat in Frontlines out of the equation; and that is the primary reason why just about any PvP summoner player rejoiced at losing controllable pets. I miss having Garuda/Ifrit in PvP, a lot. I miss enkindle. But Bahamut being removed was probably the best thing to ever happen to the job in PvP, because it allowed for the damage to be redistributed elsewhere to the job and now it is far more reliable to play.
    (1)

  5. #5
    Player
    Levy9's Avatar
    Join Date
    Nov 2015
    Posts
    114
    Character
    Papaneja Zazaneja
    World
    Famfrit
    Main Class
    Machinist Lv 73
    Feast dailies. Give bonus rank for your first win of the day in ranked matches and offer the same daily rewards as frontline for feast training queue. Add ranked decay.
    (2)

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jirah View Post
    I hate summoner
    PvP summoner has no summons, it’s like Scholar without their Fairy...bad example
    I can see why they don't if only because the number of potential Bahamuts could blot out the sun

    Also, I don't know about you, but it feels like they weren't able to balance SMNs damage around it's absence. I never feel like I contribute when I go SMN.
    (1)

  7. #7
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jirah View Post
    I hate summoner
    PvP summoner has no summons, it’s like Scholar without their Fairy...bad example
    Quote Originally Posted by ItMe View Post
    I can see why they don't if only because the number of potential Bahamuts could blot out the sun

    Also, I don't know about you, but it feels like they weren't able to balance SMNs damage around it's absence. I never feel like I contribute when I go SMN.
    In general, in FFXIV pet gameplay really sucks. Specifically, the control sucks: it's sluggish, not gamepad friendly, and compounds on the ehhhh targeting of FFXIV.

    If you look at an MMO or other genres like MOBAs, pet classes usually have a lot of potential. Usually pet healing by the master is very efficient, encouraging you to use them for harassment or putting pressure on healers or something. In general there's a lot of fun gameplay that can only work with pet classes by having a persistent entity detached from the host, like, say, damaging everything between pet and master, or have the pet attack everything from its current position to another, or an AOE around the pet.

    Sadly FFXIV pet control has to be immensely improved for this to feel compelling in PvE, nevermind PvP. As it stands, in PvE it feels like a glorified DoT/HoT, and in the case of SCH you often just feels like you are doing the same thing another job can do but with a 3 sec delay. I hope they improve how pets work in FFXIV; warlock was my favourite PvP class in WoW and pet micro was part of the thrill. Until then I appreciate that they gave up on them in PvP. Maybe next expansion they'll rework pets again.
    (1)

  8. #8
    Player
    Kezzic's Avatar
    Join Date
    Jul 2020
    Posts
    27
    Character
    Kezzic Kimari
    World
    Leviathan
    Main Class
    Paladin Lv 80
    It has been said in this thread already, but I will reiterate it again:

    I feel as though Frontlines is stale, and that FL is the only mode that people queue for because it has a Daily Challenge queue in the Roulettes sections. While I like Frontlines every now and then, I would rather play smaller-scale, less chaotic PVP like The Feast, or something of that nature. However, queue times for The Feast and Rival Wings are abysmal, and I’m not really incentivized to queue for those over doing other things like Duty Roulette queues.

    I would like to see The Feast and Rival Wings queues under the Daily Challenge section, with an EXP incentive to encourage people leveling alts to enter the PVP queue.
    (3)

  9. #9
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    The old 8-man party frontlines were great. I guess they wanted the Feast to be where players go for small scale matches.
    (1)

  10. #10
    Player
    LyraleiManagem's Avatar
    Join Date
    Apr 2018
    Posts
    43
    Character
    Skadi Diresight
    World
    Faerie
    Main Class
    Scholar Lv 90
    i think SE either break the frontline premade evenly in each alliance, or just disable them for 24v24v24. There can be a premade 8v8v8 version if some want to do frontline together with their friends. maybe it's my bias but i don't think the current method SE is using effectively break the frontlines. you can still easily find fine with 2 or 3 premades in one alliance and slaughter all other two.
    (0)

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