I just started playing SMN a month ago. I'm actually enjoying it more than any of the other classes I've played. Mostly because I need to keep track of so many things, but I feel rewarded that I can put out more damage based on how well I manage everything.
I've played other classes but found myself dropping them because I'd get bored of their rotations. Some jobs just feel too simple. I like the idea of the game rewarding difficult classes with higher potential damage. More difficult job should be more potential damage and more easier job should be lower but more predictable damage. Then the players can choose which they prefer.

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