Page 23 of 67 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast
Results 221 to 230 of 662
  1. #221
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Goji1639 View Post
    It's not the norm, though. Like I said, plenty of healers ASK for big pulls (which intuits that it's not the norm), and plenty of Healers also don't care about small pulls. This isn't a community driven, community enforced prerogative; this is you having an expectation and not having the social aptitude to communicate it.
    That doesn't mean it's not the norm at all. Out of the hundreds and hundreds (thousands?) of dungeons I've run over the last five years here I don't think I've seen healers have to ask for larger pulls at the start more than 12 times. Because larger pulls are the norm and have been for years.

    The only time I see a healer asking for larger pulls mid dungeon isn't because it isn't the norm, but because the tank is performing sub-par and doing small pulls.

    I've got to ask man, why do you want to do smaller pulls? They're absolutely mind numbing. It can't be perceived danger, as even if you're at (and often a bit below) the dungeon's general ilevel there's still not much danger in a multi group pull if you're properly playing your class. Hell, you can multi-pull in a trust dungeon and be fine with the brain dead NPCs. So what gives?
    (13)

  2. #222
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Goji1639 View Post
    It's not the norm, though. Like I said, plenty of healers ASK for big pulls (which intuits that it's not the norm), and plenty of Healers also don't care about small pulls. This isn't a community driven, community enforced prerogative; this is you having an expectation and not having the social aptitude to communicate it.
    Or they're asking for big pulls because the tank isn't doing what most people do.
    (12)

  3. #223
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Goji1639 View Post
    I think what's fun for everyone should be just as much of a consideration as what's most efficient. Plenty of tanks don't like being yanked around; plenty of DPS would rather not have the pull abruptly relocated after they've popped their CDs and places AoEs because they thought the pull was done.

    This is all why if you have a preference you ASK, instead of simply forcing it on everyone.

    As for my decision to retaliate, I never argued it was the nicest or most productive thing to do. I just feel like it's justified.
    Taking "fun" as a consideration can be a slippery slope though compared to efficiency since fun is very subjective. People may consider freestyling their abilties in endgame content as fun while it's crippling their performance (ice mage etc.), does that mean it should be tolerated just because it's fun? If you're playing with people you know (friends etc.) it doesn't matter cause you've signed up for it in that case and you can decide with them what kind of fun is tolerated. With strangers though? "Fun" is a slippery criteria and efficiency, being objective, trumps it imo when weighing what to consider first.
    (6)

  4. #224
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nestama View Post
    Or they're asking for big pulls because the tank isn't doing what most people do.
    They ask at the beginning of the run.

    Quote Originally Posted by SamRF View Post
    Taking "fun" as a consideration can be a slippery slope though compared to efficiency since fun is very subjective. People may consider freestyling their abilties in endgame content as fun while it's crippling their performance (ice mage etc.), does that mean it should be tolerated just because it's fun? If you're playing with people you know (friends etc.) it doesn't matter cause you've signed up for it in that case and you can decide with them what kind of fun is tolerated. With strangers though? "Fun" is a slippery criteria and efficiency, being objective, trumps it imo when weighing what to consider first.
    That's why we have vote kick. If we have a firm disagreement on what's fun then the approach gets put to a vote. I find this method of assuming maximum efficiency and forcing it on everyone through disruptive gameplay mechanics to be incredibly rude. Seriously, if you REALLY care about maximum efficiency ask for big pulls in the 10 seconds before the instance even allows you to move forward.
    (0)
    Last edited by Goji1639; 06-17-2020 at 11:19 AM.

  5. #225
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Yeah, can't really agree with "using Rescue to force someone to move at your pace is polite". It's really rude to force your choices on to someone else that way.
    (8)

  6. #226
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Goji1639 View Post
    They ask at the beginning of the run.
    Then at that point they just letting the tank know that they want big pulls. They could be one of the few unlucky people who have frequently gotten tanks who just won't do big/normal pulls and they're sick of it and just say that as their opening line for the dungeon.

    Wall to wall pulls have been a thing since Wanderer's Palace back when Tomestones of Philosophy were a thing and Warriors were completely useless as tanks... though that was just for Darklight gear and crafting stuff. Tomestones didn't really see a real purpose until the Animus step came out and then people would only spam Brayflox Longstop Hard because that dungeon let you pull everything from the very beginning to the first boss, then everything from the first boss to the second boss (most people pre-made their group and just left at the second boss and then re-entered).
    (3)

  7. #227
    Player
    Nanchi's Avatar
    Join Date
    Mar 2014
    Posts
    120
    Character
    Noah Zephyr
    World
    Omega
    Main Class
    Reaper Lv 100
    Honestly if you want a tank to pull big after they pull small packs just try to encourage them. 99% of the time they pull small bc they have no confidence, are new to the content or aren't as experienced with their job. It's hilarious that tank anxiety is a thing but apparently in this thread this totally gets thrown overboard.

    What's also redundant to bring up is "why are we talking about healers doing this when I died more times to tanks shrieking me!!!" Just because this one thing hasn't happened to you doesn't mean it's not worth to talk about. This is not a goddamn competition between tanks and healers .
    (3)

  8. #228
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    maybe they can "lessen" the rescue rude pull by making it no animation lock?

    everytime you get pulled, you get this "slippery/stagger/almost fell down" animation, they could just delete it so whatever attack you do when the "rescue" happen, you still doing it instead of getting interrupted because of that animation.
    (1)

  9. #229
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Tank anxiety stems for one's lack of affinity for leadership, or in this game, the illusion of leadership, and really caring a whole lot about not making a mistake so that they don't kill everyone. I can't see that as being hilarious.
    (3)

  10. #230
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    So, if I get pulled into aggro range am I immediately on the aggro list, or would the mobs simply kill the healer and walk away if I were to quickly lunge back to the original group of enemies without touching anything? Does 1 person in the group pulling automatically put everyone else on the aggro list?
    Just use Shirk on the offending healer.
    (4)


    Gamers don't die, we just go AFK

    #ottergate

Page 23 of 67 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast