That which had no preview of confidence, glossed over in presentation, felled on deaf ears as inquiries began, confusing answering, unrealistic statements, no attempts to defend a creative visiion, hemming and hawing as they remove and then re-add skills, seemed made in five minutes by the fruit deliveryman who comes around every second tuesday (who's excellency in delivery is only eclipsed by his inability to make games) and finally a work of design by commitee that shows not a single shred of conviction behind it.
If it feels like bad design, smells like bad design, plays like bad design, then it definitly is bad game design.
The SMN and SCH myth has been busted: It was a grand idea to have two jobs share one class. This understandably took a lot of time to make skills and attribute points that would work on both, time they didnt have when making ARR. This relationship has really not been a problem since HW and when they got rid of the attribute points: SCH and SMN have both been getting 100% exclusive skills and Arcanist none over the years. The only thing left has been shared xp for arcanist.
Which haven't stopped SE fucking over SCH with a scorching diesel rod every single expansion as SMN changes took precedence and they flat out keep forgetting the skills read "ACN SMN SCH": The untraited Ruin upgrade; the loss of debuffs; Miasma 2; Shadowflare is a use-on-cooldown; Energy Drain; the pet changes. What the fuck does SE think I've been doing since HW? Pressing Broil? Then manually replacing it with Ruin and press that at <52?
Oddly enough, Ressurection STILL is ACN. Something my money is down on being they saw how much of bleeding effort it was to write the three letters "S", "C" and "H" back onto (old) Energy Drain. Because, let's not forget there exists two Energy Drains in this game with exact same icon and name but completely different description. Chrust, what a mess.
You know, I could take all the hand-waving, lore destroying and poorly-thought-up excuses, even re-leveling, for 5.0 SCH with one single thing: Had the end result been good. They wanted to finally put the money where their mouth is and divorce SCH and SMN? Fine. Any organism possessing more than one cell would have the common decency to then treat Scholar as it's own thing, take a drive down the Aisle of History, see how it has largely worked for over HALF A DECADE, maybe even see my comments in HW saying "I'm good for leveling other jobs thanks, SCH is just so much fun even if we get Sastasha" and then come up with some unique, but retains the busy, engaging and rewarding feeling of from early levels being a dot-, debuff-, Aetherflow- and pet-management job that attracted people to it in the first place.
And they did nothing of the sort.
Come 6.0, I will personally make and deliver a five-hundred feet trophy in pure platinum if they somehow manage to NOT butterfingers-delete Bio, Ruin 2, Summon Selene and Energy Drain (again) while dislodging an eyeball with a drinking straw and the screams of pain is heard as "I'm balancing healers!"



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