Quote Originally Posted by Stepjam View Post
Random order of mechanics to an extent would be too much. XIV's savage raids are pretty complex, which is why they are static. If the order of mechanics was randomized, that might be too much to handle for the average raider since you already have to memorize a fair amount.
If you allow for randomized/chaotic mechanic, you need to lower number of mechanics (you need to let go of memory game being defining aspect).
Instead you challenge player by adapting and quickly reacting. It also means that some runs will be harder or easier than others, depending of what tricks boss pulled on you.
Every encounter does not need to be fixed mathematical formula that is the same everytime for everyone. That is its own kind of lazy.