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  1. #1
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51

    Suggestions and Improvements To the Game From a new player

    I have recently joined this game because a friend asked me to join it and after playing it for a bit I have managed to make a few friends and I questioned them about a few things they would like to see changed or happen in FFXIV. After gathering all these ideas together, I have decided to come here and share them so I can find out what you all think about them.
    (0)

  2. #2
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Class Changes

    Healers

    White Mage - a lot of players feel frustrated with them because of one ability. One ability which has been around since the beginning. One ability that has been changed and altered and made almost unusable. I am pretty sure you know what ability I am talking about.

    Fluid Aura

    Here are a few suggestions that my friends thought would make it more useful:
    Take away the bind. Make it do at least 220 or 300 potency and after 6-10 seconds detonate a heal that heals all nearby party members equivalent to Cure 3 range which will mostly hit the melee dps and tanks. The other one was making it to where it has a good cooldown and it makes the target monster take 3-6% more damage from all sources if it crits which stacks with Astrologian's cards.
    (0)

  3. #3
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Melee DPS

    For all DPS but mostly the Samurai, as you play you will find yourself having to dodge or take damage that would otherwise kill you if you do not move out of the targeting box, however, ranged DPS seem to have an advantage in this and their numbers will always be higher because of the mechanics currently in the game.

    Ranged DPS

    There is an influx of unfairness comparing ranged DPS. Some don't do hardly any damage, while others spike up to unbelievable levels. Of course, this also means we are talking about raids, not dungeons or normal content. There is a massive difference in damage compared to a black mage to a bard and even as a bard at the moment people will always choose dancer over bard because the bard does not have what people want or need in certain situations. I understand black mages are meant to do lots of damage but the other classes who dedicate their time and effort deserve to be rewarded too and not feel defeated because another job has been made to outdo them in every possible way. Now saying this, I understand that ranged DPS can attack and move at the same time whereas black mages have to stand still but the big problem with ranged DPS at the moment is that their role skills are not very good in my friends' opinions and mostly used in PvE, PVP which they seem more suited to.

    T
    (0)

  4. #4
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Tanks

    I can go on and on about how powerful Paladins have become when a tank is so powerful in tanking and DPS that they don't need a healer or single party member to solo a boss in a dungeon equivalent to their own level. I think this needs to be addressed. I understand giving Paladins giving more DPS tools was a good idea but giving them too much is a bad idea. They also feel that Warriors and Dark Knights need a little bit more love. They do a lot of damage but when it comes to Savage Content they can't tank it. Surely not like a Paladin or Gunbreaker can do as well as having taking stats that don't seem to make sense other than for fillers. Similar to healers and piety which isn't bad per se it just isn't a priority.

    Actual things they would like to see in the game with regards to quality of life changes
    First Chocobo carriers should be removed or changed to Chocobo quests player can do to help level up their feisty Chocobo somewhat like Leves which you can only do daily but with the Chocobo music playing. Of course, we don't want to make Chocobo stables unusable so perhaps using some things for the stables for FC houses to compensate for their changes such as more and different types of food you can feed your Chocobo for abilities. Also, revisiting the Chocobo levelling system when you max all your levels to 10 will give you a skill tree you can level up by feeding them rare fruits the seeds of which come from rare boss fates.

    Perhaps the chat system could be updated a little and a little love. As an RPer, the ability to mistell is easy to do and this gets people in trouble with others because you have said it in the wrong channel. There should be measures taken to update the chatbox window which stops people accidentally doing this.

    I love this game, do not get me wrong, but there are a few things which I hope they will change.
    (0)

  5. #5
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    You can go back and edit your posts to circumvent the extremely low character limit.

    Regarding your suggestions, I won't go too in-depth on them but I feel the need to point out the most obvious thing with DPS. Melee dps generally deal higher damage than ranged to compensate for the fact that they have to move more often. And of the melee dps, SAM probably suffer the least because they don't have positionals to worry about and have tools that help them disengage and reengage fairly easily. BLM deals considerably more damage than most of the other ranged dps jobs because it is a "pure" dps job, i.e. it only deals damage and does not bring any support functionality to the group (for example, BRDs give buffs or RDMs can raise or heal in a pinch, etc). While tuning might need to be adjusted here and there, pure dps jobs should always have the potential for higher numbers than support jobs or there is no point in bringing them.

    And I specifically say "potential" because I'm always a big proponent of bringing the player, not the job. An excellent RDM should always out dps a terrible BLM.
    (5)
    Last edited by Rymm; 06-15-2020 at 04:44 AM.

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  6. #6
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,590
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Sedalia View Post
    They do a lot of damage but when it comes to Savage Content they can't tank it.
    Warriors and DK cannot tank savage content?
    (8)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rymm View Post
    You can go back and edit your posts to circumvent the extremely low character limit.

    Regarding your suggestions, I won't go too in-depth on them but I feel the need to point out the most obvious thing with DPS. Melee dps generally deal higher damage than ranged to compensate for the fact that they have to move more often. And of the melee dps, SAM probably suffer the least because they don't have positionals to worry about and have tools that help them disengage and reengage fairly easily. BLM deals considerably more damage than most of the other ranged dps jobs because it is a "pure" dps job, i.e. it only deals damage and does not bring any support functionality to the group (for example, BRDs give buffs or RDMs can raise or heal in a pinch, etc). While tuning might need to be adjusted here and there, pure dps jobs should always have the potential for higher numbers than support jobs or there is no point in bringing them.

    And I specifically say "potential" because I'm always a big proponent of bringing the player, not the job. An excellent RDM should always out dps a terrible BLM.
    This is 100% false. SAM has positionals.
    (7)

  8. #8
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    This is 100% false. SAM has positionals.
    If we're going to nitpick, I feel the need to point out that including everything I said in your quote and saying it's 100% false would imply that everything I said was false... which it isn't. At the very least, I'm certain that going back and editing posts will get you around the character limit, lol.

    But as far as SAM goes, you are technically correct. SAM has two positionals which, unlike the other melee jobs, don't effect potency, just kenki generation which does tie into dps, but is still more forgiving than other melee dps jobs. Forgive me for glossing over it, but I did say I didn't want to go too indepth.
    (3)

    ~ My FF14 IG account ~
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  9. #9
    Player
    Imragarn's Avatar
    Join Date
    Sep 2016
    Posts
    239
    Character
    Lunistra Memno
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    They also feel that Warriors and Dark Knights need a little bit more love. They do a lot of damage but when it comes to Savage Content they can't tank it.
    What the ??? What is the Savage they can't tank ?
    (6)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rymm View Post
    If we're going to nitpick, I feel the need to point out that including everything I said in your quote and saying it's 100% false would imply that everything I said was false... which it isn't. At the very least, I'm certain that going back and editing posts will get you around the character limit, lol.

    But as far as SAM goes, you are technically correct. SAM has two positionals which, unlike the other melee jobs, don't effect potency, just kenki generation which does tie into dps, but is still more forgiving than other melee dps jobs. Forgive me for glossing over it, but I did say I didn't want to go too indepth.
    Saying SAM doesn't have positionals is like saying NIN doesn't.

    5 missed positionals is 320 potency lost. 10 could be considered 1200 potency, depending. Minimum 640. That's quite a bit.

    NIN actually loses LESS potency by missing positionals than SAM does. 5 missed is 300 potency. Actually, looking at MNK as well, SAM loses more, and same with DRG. MNK and DRG both add up to 300 potency lost if you factor in 5 full missed GCD combos.

    And clearly people can infer from the remaining bit of my statement that I was specifically talking about your comment on SAM and not the entirety.
    (4)
    Last edited by Valkyrie_Lenneth; 06-15-2020 at 05:50 AM.

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