Quote Originally Posted by KageTokage View Post
The inconsistency of markers is something I could consider a valid complaint about encounter design.

Stack AoEs can be indicated by several different markers and not just the obvious "move in" arrows...assuming they're indicated at all and you're not forced to assume that untelegraphed mechanic that killed someone was a stack because of how much damage it did.

They've still been adding new types of markers for existing mechanics types (The pulsing arrow for chasing AOEs and the swirling red "caution" indicator for ranged tank busters springing to mind), so I think it would be nice if they'd go back to older fights and adjust the markers for the sake of consistency.
I would definitely love it if they went back and updated the indicators on old fights to make things more consistent.