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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    756
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by kaynide View Post
    To the OP with all due respect, it’s kind of the point to go in knowing nothing and having to figure out how to win.
    I don't want to speak for anyone else, but I think that's what everyone wants. Being handed a win with no effort is meaningless, but laying on the floor dead doesn't have to be part of the learning process. Things could be fixed if there were other failure conditions besides death. The problem with FF14 though is that it's an established game with years of content so it's unlikely that that SE will go back and rebuild everything, not to mention that doing so might turn away part of the playerbase.
    (1)

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by PyurBlue View Post
    I don't want to speak for anyone else, but I think that's what everyone wants. Being handed a win with no effort is meaningless, but laying on the floor dead doesn't have to be part of the learning process. Things could be fixed if there were other failure conditions besides death. The problem with FF14 though is that it's an established game with years of content so it's unlikely that that SE will go back and rebuild everything, not to mention that doing so might turn away part of the playerbase.
    I had this idea that they could introduce more complex mechanics in normal duties, but have them give your a lower dps penalty instead of death. Still have the insta death mechanica we have now but on top of that, more complex ones and you'll be rewarded with extra dps when you go trough the effort of handling them, as an individual player.
    (0)