
			
			
				Not everyone learns from watching a video though, some ppl learn by short/simple x move does this, avoid by doing y.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
Main reason I don't watch videos first time for normal duties is because I don't want the animations and art to be spoiled. Want to experience it myself first time. It's also kind of fun imo to try to convert what you've learnt in text guide to the actual encounter by looking for similarities.




			
			
				I am very much a hands on learner. Guides do help, but learning how to successfully handle a mechanic doesn't convert over to long term memory until I actually do the encounter. It's just how it goes. However, the game reuses mechanics so after doing so many instances you start to know what to look for and anticipate when doing fresh content. As an example, just about anytime a boss just leaps out of the screen and becomes untargetable, you pretty much can expect a charge/dive bomb from one side of the arena.
The devs get wise to things like this too, and will start to bait you into taking a hit. So you might see the charge coming, then the safe zones light up and you step right back into divebomb territory, and zap!
Things like that is just a testament that a lot of the learning process is through trial and error, and those who are aware of it tend to be pretty patient about it.
			
			
				The thing a lot of people don't seem to be appreciating, is that at one point all of these fights were brand new, and everyone went in blind, and figured it out via trial and error, and that was great.
While it may not be ideal now that the content is old and not everyone is willing to wait for newbies to get up to speed, it was well suited for the time it was new, and they're not going to go back and change those mechanics now.
Also, it cannot and should not be a case of Casual vs. Hardcore.
It's a hierarchy, of easy, a bit harder, a bit harder again, etc. so that you can learn and progress incrementally until you reach the top or however far you're content with.
Dungeons > Trials > Raids > Extreme Trials > Savage Raids> Ultimate
At some point along that ladder you're going to fall out of your comfort zone and meet some mechanic you don't get right away, and that's a good thing because it's a new challenge.
Last edited by Seraphor; 06-15-2020 at 02:39 AM.


			
			
				An excellent point made! I would much rather have a new person tell the group so we can assist rather than both sides get frustrated, one from a party member tanking the floor, and the other from failing mechanics and getting down on themselves.I literally pulled A12 for the first time today, told them I was new, and they waited while typing out a brief but informative overview, enough that I got in my gate and didn't stack poorly and everything. In my experience, while there are jerks who don't like helping new folks in this game, there are far more folks who just want everyone to have fun and get through things. They'd rather teach you the strat than have to pick up your slack because you're tanking the floor.
To add to my last post by MsQi, I don't lord knowledge over people nor do I immediately assume they're stupid. I prefer to help first but they have to let us know they're new. Otherwise I couldn't possibly know their situation. Stop assuming everyone is bad.
I'm in the "need to build actual combat experience in order to do things right" boat.



			
			
				First: Did not read all 7 pages..
Is it really an entire 7 pages of arguing about whether they should just TELL us how to beat something?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
There's a difference between simply knowing what a mechanic does and knowing how to actually handle it properly.
IE, you can know what all of the debuffs in Hello World, Tsunami II, Light Rampant, and the myriad other debuff spam sequences do, but actually figuring how to position so nobody dies is an ordeal in itself.
Last edited by KageTokage; 06-15-2020 at 03:36 PM.



			
			
				Attempt 1: Figure out what the mechanic actually doesThere's a difference between simply knowing what a mechanic does and knowing how to actually handle it properly.
IE, you can know what all of the debuffs in Hello World, Tsunami II, Light Rampant, and the myriad other debuff spam sequences do, but actually figuring how to position so nobody dies is an ordeal in itself.
Attempts 2-infinity: figure out the optimal strategy to deal with it.
Maybe I'm a relic from old MMO's where everything was "science" , but figuring out the mechanics was like 90% of beating the dungeon. In games like FF once you know the way to do it.. doing it right is next to muscle memory.
The specific mechanic the OP is talking about starts ticking you stacking debuffs.. if you wander into the other color it starts a DIFFERENT tick up and clears the first. In my head this makes it pretty obvious you're trying not to overstack a debuff. They're complaining because they couldn't figure out a mechanic instantly instead of dying a few times (heaven forfend you being the first parties to try something with NO resources to look things up or vets to ask).
If you don't want to learn mechanics or you want them spoonfed to you, ask others or look up videos. A big fun part of a lot of raiders/bleeding edge runners is being the first to figure things out.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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