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  1. #1
    Player
    bluecrest5's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    13
    Character
    Arathen Bluecrest
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    I'll first address the delay part. That is only one of three ways they could do it. The third option is the best one. I only mentioned it to list what they could do, not what they should do. At this point though 6.0 is going to be pushed back anyway, how long will depend on the Covid panic.

    As far as adding 8 jobs, they've done that already, not including Blue Mage. These jobs also wouldn't require the same amount of work as a full stand alone job would. The abilities would be all new but they have plenty of animations they can reuse to make the job easier. As far as not giving data on the most time consuming part of creating a job being the animation, I direct you to what they have said about the new races and all the time it takes to adapt each and every previous armor piece to the new race. Another example being over in Pokemon Sword and Shield and the main reason for why the National Pokedex is gone from new games going forward. The sprites they had to make for over 1000 Pokemon would have pushed the game back much further than the release it had. Recycling as much as they can from the class/main job, not necessarily abilities, can cut what I estimate to be 25% to even possibly 50% off the work load. For the sake of argument though let's go low and say 25%. That means they would be putting in the work for 3/4 of 8 jobs, the equivalent of 6. So then cutting that in half 4 is like 3 which is what they've have pretty much done since the ARR patches. We've gotten 9 new jobs, the first of which was a Class and a Job, Rogue and Ninja.

    Now before you try to make the case that I'm grasping at straws here, I am well aware that there is a 99% chance this won't ever happen. I say 99 because a miracle could happen. The only way it's 100% is if I don't even try and I wouldn't have if I hadn't had anyone like the idea at all and it was just me. However, since all the people I know outside the game who play liked the idea, I posted anyway. As of right now I have 2 people who have seen this who are very much interested and over 400 views in just five days. I don't know if the views are a lot or not for the suggestion area but I find that significant for only a 5 day old post. Once again my goal is not just to add more jobs, that's just a means to get to the goal. My goal is to encourage people to try something out of their comfort zone when it comes to tanking and healing. if it doesn't work out, they have another job to fall back on without having to basically start over, just like someone can do with Summoner and Scholar. If it helps to think of this way, don't think of them as branching jobs, think of them as a main and an alternate job, since the build would basically be from scratch anyway. The alternative to this would be creating more level 30 jobs that you can pick up before Ishgard but that is still not as a nice as having an alternate job that levels up with the main job.
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    Last edited by bluecrest5; 06-17-2020 at 09:06 AM.

  2. #2
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bluecrest5 View Post
    Snip.
    It's 100% not happening because they've already said they aren't doing it again. Pretty plain and simple. Yoshida and co are the only ones who know what is and isn't efficient for making new jobs. They obviously don't see this as an efficient use of resources. If they did they'd have been doing that instead of making new jobs entirely. It's also why I'm confident it's not a good idea. Yes, some degree of resources are saved, but it seems like the net effect is still negative. What gets saved from animations instead is spent on balancing the resulting jobs even more.

    And they haven't done eight new jobs in one expansion. Three whole jobs was too much. I don't see any way the amount of resources spent on a single branch being equivalent to one fourth of a whole job, which is what it would have to equal out to get that kind of amount.
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