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  1. #1
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I mean, as far as Scholar goes that changes a bit as time goes on. Each job plays a bit differently even if they can perform the same role. You can't just play one the same as the other and expect it to work. White Mage, as you pointed out, is very reactive, and has lots of big heals. Scholar is more proactive with the shields and such.

    With regards to the proposal given you said that it's fine if they're new jobs what you're basically asking is that they double the number of jobs currently in existence. As neat as that might be hypothetically it isn't a practical request. I also feel like you'd want a third non-DPS role so every job could be a DPS/something else, and divide it a bit more evenly. But that's an aside as the core part, doubling up the number of jobs, isn't reasonable.
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  2. #2
    Player
    bluecrest5's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    13
    Character
    Arathen Bluecrest
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    No I said it was fine if they had to develop them as if they were stand alone jobs. They would still use the same weapons and be linked to the leveling of the base class. My goal is more options with less time wasted if a certain class/job doesn't pan out. As far as development goes time goes, one of the most time consuming part of developing a new jobs is creating the sprites and animations from scratch. There are 3 options in this regard. Since stuff is already being pushed back anyway, first, push 6.0 back to accommodate all 8 branching, not completely new, jobs with no new jobs for 7.0 to get back on track. Second, do four of the jobs, Thaumaturge's healer and Conjurer's, Gladiator's and Marauder's DPS for 6.0 and the other for the 6.0 patches, once again not making any new ones for 7.0. The third is similar to the second, but putting the other four, 2 tanks and 2 healers, for 7.0.
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