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  1. #1
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Oddly enough, the balance issue was more of a thing when you actually leveled up your stats. Now that stats are pretty much 100% gear based, I doubt balance is that much of an issue.

    They probably still don't wanna do it to increase the time it takes to level up all your roles/classes (which is understandable, they want as much reasons for people to keep playing indefinitely).
    (0)

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Stepjam View Post
    Oddly enough, the balance issue was more of a thing when you actually leveled up your stats. Now that stats are pretty much 100% gear based, I doubt balance is that much of an issue.
    This is categorically incorrect. The only issue that happened back when manual stat improvement was a thing was that you had to choose between 30 stat points going to INT to slightly boost your SMN dps or 30 points to MND to slightly boost your SCH heals. This was not a massive difference and definitely didn't affect balance in any meaningful way. It was annoying, and enterprising players could spend seals to switch between the two if they wanted, but it wasn't much of a balance thing.

    The vast majority of one class two job balance issues came from the two jobs sharing skills. When two jobs share a large number of abilities, any change you make related to those abilities, even an indirect one, has to be considered for both jobs and that is hard to balance. In particular because the two jobs have completely different roles. E.g. Scholar having access to Bane, Shadowflare and Miasma 2 made them leaps and bounds ahead of any other healer in terms of DPS, but just reducing the DoT damage would penalize SMN. The fix was that they gradually gave SMN traits to improve their DoT damage, reduced the potency of the base DoT spells without upgrading them for SCH, removed multiple abilities like Bane from SCH, reworked basic mechanics like Aetherflow to function differently for each job, etc. In short, they have continually and gradually divorved the two jobs' skills over the last few expansions making them more and more independent from each other and thus easier to balance. This is also the reason why cross-class skills have gradually been tapered down into the much more limited role-skill system.

    Another more extreme example of this is Guild Wars vs. Guild Wars 2. Guild Wars allowed subjobs with almost full access to all of the abilities from both your main and secondary profressions. They explicitly stated the main reason they didn't include any sort of subjob system in GW2 was because it was pretty much impossible to balance. Any change to even a single ability, even a minor change, had to be considered for not just the profession it belonged to but for all of them.
    (2)
    Last edited by Mhaeric; 06-14-2020 at 06:14 AM.

  3. #3
    Player
    bluecrest5's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    13
    Character
    Arathen Bluecrest
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    If they have to basically treat it as a brand new job that's fine with me. As long as they are linked to the leveling of the base class and are a different role, that's good enough for me. Unlike the stand alone jobs though they wouldn't have to come up with a new weapon types and sprites for them, they could recycle the ones they for the classes' main jobs. They would also have a starting point thematically for the lore as well. Just looking at the Marauder and Gladiator DPS jobs, they'd have to remove anything that generates enmity from the tanking side anyway. Those two could also reuse the Dragoon unique armor sets. For example the Shire Gear, they would use the Pathfinder's set while Lancer's tank would use the same Custodian's set that all tanks use. Same for the Thaumaturge's Healer using the Preceptor's set like all healers do, while Conjurer's DPS uses Philosopher's set.
    (0)

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