No I said it was fine if they had to develop them as if they were stand alone jobs. They would still use the same weapons and be linked to the leveling of the base class. My goal is more options with less time wasted if a certain class/job doesn't pan out. As far as development goes time goes, one of the most time consuming part of developing a new jobs is creating the sprites and animations from scratch. There are 3 options in this regard. Since stuff is already being pushed back anyway, first, push 6.0 back to accommodate all 8 branching, not completely new, jobs with no new jobs for 7.0 to get back on track. Second, do four of the jobs, Thaumaturge's healer and Conjurer's, Gladiator's and Marauder's DPS for 6.0 and the other for the 6.0 patches, once again not making any new ones for 7.0. The third is similar to the second, but putting the other four, 2 tanks and 2 healers, for 7.0.