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  1. #18
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    I can see a problem here, if you are dumping oGCDs during your melee combo, you would backflip in between melee hits. That'd be unfortunate.

    I don't think there are real button bloat problems with RDM, especially now that verHoly/Flare proc on Aero/Thunder. ( And I actually kept my old binds so I have two times VerThunder and VerAero because I can't get my muscle memory out!).

    I agree that three oGCDS for movement is a bit too much, but they are well incorporated in the flow of the job. Perhaps based on your idea, having the same button for Corps à Corps and Engagement could work, and keep Displacement as a separate one. There is also the option of taking out the potency of Displacement, but I don't really like this one.
    I still think Engagement was overkill. I'd rather have holding Displacement less punishing DPS wise, but still rewarding to use. (Having charges on these oGCD could work fine I guess).
    With regards to that, I have two proposals.

    The first, is that Corps à Corps and Displacement still get merged into one button, but instead of being distance sensitive, using Corps à Corps opens a window (say, 15-20 sec) where it transforms into Displacement. Displacement gets a reduced CD, but is reworked so that you always move back to the position you used the initial Corps à Corps from, similarly to Between the Lines.
    This largely resolves the issue of backflipping off ledges, and if you decide to weave oGCDs during the combo, you can prevent flipping out of melee. You can keep the reward of Displacement, or offload the damage onto Corps à Corps. Then you can nix Engagement completely, freeing two buttons (which works great if we're discussing the addition of Verwater/Verblizzard anyway). Perhaps instead of Engagement, you get a trait to Corps à Corps so that during the Displacement window, you get increased mitigation or an absorption barrier, just to facilitate the temporary Melee transformation.

    Alternately, turn Engagement into a point-blank AoE attack, so that it has an actual use beyond just "I can't Displace right now." As an AoE you can justify the lower damage it gets per target compared to Displacement.
    This, of course, doesn't resolve the alleged button bloat aspect.
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    Last edited by Archwizard; 06-26-2020 at 10:18 AM.