Quote Originally Posted by Payotz View Post
That still doesn't excuse the fact that they could train people to do tasks.
If there was no training, then we would still be relying on Nobuo for music, and we would not have Soken writing such great music.
It's more than just an issue of training.

Ask Blizzard what happened when they doubled the WoW development team 6 months into Mists of Pandaria with the intention of releasing more content faster in the following expansion and all future expansion.

Better yet, ask anyone who was playing WoW at the time. We got what's generally considered to be WoW's worst expansion ever with very little content at the start and not all that much content added during the patches.

Part of it was training the industry veterans they had hired on Blizzard's systems and methods. Part of it was helping them fit in with their new teams.

But Blizzard also discovered that having a lot more pieces of content to add to the game created big bottlenecks post-creation when the time came to make certain that content integrated successfully into the rest of the game and alongside all those other new parts. What time savings they had gained in initial creation was offset by the additional time needed to test and fix it when there were inevitable conflicts causing things to break.

As a result, WoW didn't up getting more new content than ever before. Warlords of Draenor was very disappointing with the dismal content they added. Even Legion, which felt like it had more content than an expansion had gotten in years, was largely reliant on content created for other reasons being given a new look for end game. Leveling dungeons became Mythic+ dungeons at level cap. Zone story quests became world quests at level cap.

For all that it sounds reasonable that more money should mean more new content, it's not the way it works out in the long run.