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  1. #11
    Player
    Avatar de justinhuang
    Inscrit
    juin 2020
    Messages
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Chevalier noir Lv 90
    Citation Envoyé par GeminiReed Voir le message
    It it highly anticipated that Apple is going to announce that it will be shifting its CPU's to an in-house ARM based design. Obviously this will not affect current hardware but it's pretty much the kiss of death for mainstream gaming on the Mac within 3-5 years. In other words, there's not going to be much incentive to spend a lot of money on direct compatibility.
    I heard rumors about this too though I didn’t put much thought to it because of unpredictable rumors could be. Regardless of processor, if they don’t optimize it now, I also feel like they won’t optimize or put little effort to optimize for the future ARM chipset for Mac client
    (0)

  2. #12
    Player
    Avatar de MsQi
    Inscrit
    mars 2018
    Lieu
    Gridania
    Messages
    2 149
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Barde Lv 100
    The biggest problem with apple is it's run like a cult instead of a tech company. Instead of trying to please any of their customers, they tell their followers what they will enjoy.
    (5)

  3. #13
    Player
    Avatar de ErwinSchrodinger
    Inscrit
    aot 2013
    Messages
    5
    Character
    Erwin Schrodinger
    World
    Lamia
    Main Class
    Mage blanc Lv 80
    Citation Envoyé par MsQi Voir le message
    The biggest problem with apple is it's run like a cult instead of a tech company. Instead of trying to please any of their customers, they tell their followers what they will enjoy.
    Effective marketing. Lots of companies do the exact same thing, with varying degrees of success. That's why choosey moms choose JIF. And none of that really has nothing to do with SE support of the Mac client, which is the argument that I think most Mac users are trying to make. SE is solely to blame for how well their software supports platforms it's released on. Will a natively developed version of FFXIV perform better on Mac OS than a natively developed version on Windows? Probably not, and yeah Apple is at least partially to blame for that. But I don't think most Mac users would be upset if it performed worse than Windows/PS4, as long as it just performed better than how it currently performs in a WINE wrapper.

    To the OP: I play on the Mac Client with an eGPU, and while it doesn't run as nice as it does on Windows, I get enough performance that I'm satisfied with it. I think the only way we'll see improvements is if the 3rd party WINE provider somehow better supports Metal in Mac OS. Maybe if SE decides to rebuild FFXIV in the future, they'll select a platform that has more tools available for making cross platform games where they don't have to rely on a WINE wrapper. Fingers crossed.
    (1)

  4. #14
    Player
    Avatar de Raltar
    Inscrit
    juin 2019
    Messages
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Chevalier noir Lv 90
    I suppose you are lucky there is any mac support at all, considering how few people actually play this game on a mac.
    (3)

  5. #15
    Player
    Avatar de justinhuang
    Inscrit
    juin 2020
    Messages
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Chevalier noir Lv 90
    Citation Envoyé par ErwinSchrodinger Voir le message
    Effective marketing. Lots of companies do the exact same thing, with varying degrees of success. That's why choosey moms choose JIF. And none of that really has nothing to do with SE support of the Mac client, which is the argument that I think most Mac users are trying to make. SE is solely to blame for how well their software supports platforms it's released on. Will a natively developed version of FFXIV perform better on Mac OS than a natively developed version on Windows? Probably not, and yeah Apple is at least partially to blame for that. But I don't think most Mac users would be upset if it performed worse than Windows/PS4, as long as it just performed better than how it currently performs in a WINE wrapper.

    To the OP: I play on the Mac Client with an eGPU, and while it doesn't run as nice as it does on Windows, I get enough performance that I'm satisfied with it. I think the only way we'll see improvements is if the 3rd party WINE provider somehow better supports Metal in Mac OS. Maybe if SE decides to rebuild FFXIV in the future, they'll select a platform that has more tools available for making cross platform games where they don't have to rely on a WINE wrapper. Fingers crossed.
    I do hope there are better optimizations for Mac too.
    (0)

  6. #16
    Player
    Avatar de MsQi
    Inscrit
    mars 2018
    Lieu
    Gridania
    Messages
    2 149
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Barde Lv 100
    Citation Envoyé par ErwinSchrodinger Voir le message
    Effective marketing. Lots of companies do the exact same thing, with varying degrees of success. That's why choosey moms choose JIF. And none of that really has nothing to do with SE support of the Mac client, which is the argument that I think most Mac users are trying to make.
    Oh, no no no, it goes much deeper than that. Have you been to a Macworld Expo? Apple's capriciousness makes it hard for third parties to support them consistently.

    A fully native client would probably rival that of comparable hardware running Windows. However if a change in architecture is coming I wouldn't count on it.
    (1)

  7. #17
    Player
    Avatar de Jin-
    Inscrit
    janvier 2015
    Lieu
    Limsa
    Messages
    1 236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Frame drops like that are usually caused by weak CPU which you seem to have
    (1)

  8. #18
    Player
    Avatar de reiichi
    Inscrit
    septembre 2013
    Messages
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astromancien Lv 100
    Using a more recent compile of wine or crossover directly with the windows client might also get better performance than the cyder/transgaming fork of wine that SE is using for the mac client, but then you need a windows license (like it always should have been tbh).

    But at that point, I'd say just use Linux instead which has dxvk for bigger performance boost. You should be able to use an eGPU as well.
    https://egpu.io/forums/thunderbolt-l...ks-flawlessly/
    https://www.reddit.com/r/linux_gamin...egpu_on_linux/
    (0)

  9. #19
    Player
    Avatar de justinhuang
    Inscrit
    juin 2020
    Messages
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Chevalier noir Lv 90
    Citation Envoyé par reiichi Voir le message
    Using a more recent compile of wine or crossover directly with the windows client might also get better performance than the cyder/transgaming fork of wine that SE is using for the mac client, but then you need a windows license (like it always should have been tbh).

    But at that point, I'd say just use Linux instead which has dxvk for bigger performance boost. You should be able to use an eGPU as well.
    https://egpu.io/forums/thunderbolt-l...ks-flawlessly/
    https://www.reddit.com/r/linux_gamin...egpu_on_linux/
    Ty for providing me guides. I used egpu.io for tweaking egpu to work too. Unfortunately, it’s encounter a lot of problems
    (0)

  10. #20
    Player
    Avatar de justinhuang
    Inscrit
    juin 2020
    Messages
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Chevalier noir Lv 90
    Citation Envoyé par Jin- Voir le message
    Frame drops like that are usually caused by weak CPU which you seem to have
    How do you quantity my cpu to be weak ? If you read other post, they still encounter sluggish problems with the later model of Mac
    (0)

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