Quote Originally Posted by Packetdancer View Post
But a couple of the cutscenes we got in 5.2 content which strongly suggest they've got a new cutscene animation engine, or at least some new features in this one, really excite me to see future stuff. (Specifically the scene in MSQ with pouring some water, and the scene in the Eden raid quests with the suitcases. Both of those made me sit up and take notice, because those are levels of interaction between characters and environment we haven't seen before in cutscenes.)
I agree they're doing new and better things with cutscenes and character animations - between characters as well - though I'm not sure whether it's just unique "standard emotes" with two characters doing essentially independent movements that line up, a bit like our /hug emote where doing it alone makes you awkwardly hug the air but doing the same motion next to another person means you're interacting. They'd just be able to calculate that a lot better for cutscenes and get the characters perfectly in sync. It could just be that they're putting more budget and effort into doing that. It's all just guessing though.