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  1. #1
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Quintessa View Post
    Mine is set up like this(obviously I can't use continuation/fated circle yet but I set it up in advance)


    Extended bar (where holding down both trigger buttons brings this up). I call this my CD bar lol.


    The part I need my keyboard/number pad for.


    I never need to switch sets. I have 6 empty sets that I don't even use for GNB.

    So as I understand it, this is mainly an issue for controller users where some players want to never have to switch sets.

    You do exactly the same as me. There’s loads of space and zero need to make the game idiot proof for lazy people who wanna press one button.
    (1)

  2. #2
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wyakin View Post
    You do exactly the same as me. There’s loads of space and zero need to make the game idiot proof for lazy people who wanna press one button.
    There was also zero need for them to re-work tank stances but they did it anyway?

    Regardless. I have enough space on my set-ups as a controller user. I just dislike the needless button cluttering and, as mentioned prior, it'd be nice if they were to give us more actions within their general button numbers they like to keep to.
    (1)

  3. #3
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    There was also zero need for them to re-work tank stances but they did it anyway?

    Regardless. I have enough space on my set-ups as a controller user. I just dislike the needless button cluttering and, as mentioned prior, it'd be nice if they were to give us more actions within their general button numbers they like to keep to.
    this is also sort of my stance--the devs have made it very clear that there's a soft action limit due to controller support (even after expanding with the WXHB and the secondary toggles).
    with them repeatedly complaining about action limits leading up to ShB and then doing an entire combat rework that kneecapped several classes outright (swathes of AST's entire class quest and card lore are straight up lies now, MCH goes on about skills that don't exist anymore, two of the three healers lost their downtime activity entirely rather than granting the third something, DRK is now just WAR-with-OGCDs) and ruined the leveling experience of many others (every class is on a slow drip-feed, and some don't get a basic toolkit for a damn long time) to try and fit that action limit across 80 levels of a class, i don't see things going well if they don't change something up, since they're gonna have to do yet another gutting/rework to classes across the board to spread the same number of buttons even thinner over 90 levels.

    one potential option is collapsing some skills where appropriate to save space, another might be finding some way to expand the action limit (more sub-bars for XHB or tools to swap between bars more easily?) and so on, but something's gotta change or the annoyances we have now are only gonna get worse, as well as saddling the devs with even more work with having to revamp the combat system every 2 years until the game goes to maintenance mode.
    (0)