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  1. #71
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    If it wouldn't work for Dream Within a Dream / Assassinate, why does it work for Geirskogul / Nastrond or Earthly Star?

    Actually, this is another reason why I created this topic. I want to know why it's seemingly technically possible to combine some oGCDs into one button, but not others.

    As far as I understood what was said was if Dream/Assassinate would be combined, and you would press Dream while lagging, it could automatically register as if you want to do Assassinate as well, so you would use 2 instead of 1 oGCD and thus clip your GCD. Or did you mean something else?
    (1)

  2. #72
    Player
    Tsaranoga's Avatar
    Join Date
    May 2020
    Posts
    56
    Character
    Tsaranoga Omegon
    World
    Zodiark
    Main Class
    Monk Lv 80
    They won't do it, because it gives the "hardcore" player the illusion of complexity, which does not exist. Some feel good "i succeeded in this hard to pull of combo". Now that's hilarious. You just press the same buttons, there is nothing to "pull off". without an actual combat system which requires you to do something more than run in circles, there can be no complexity, you can't even call this a combat system.
    (0)

  3. #73
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tsaranoga View Post
    They won't do it, because it gives the "hardcore" player the illusion of complexity, which does not exist. Some feel good "i succeeded in this hard to pull of combo". Now that's hilarious. You just press the same buttons, there is nothing to "pull off". without an actual combat system which requires you to do something more than run in circles, there can be no complexity, you can't even call this a combat system.
    No one said this was about complexity. This is just about decluttering everyone's hotbars and potentially allowing for each job to have more actions within the same amount of buttons the dev team likes to keep to.
    (2)

  4. #74
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    RDM rapier action buttons should be into one, it already is in PVP, i dont see why not in PvE,
    (0)

  5. #75
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Tsaranoga View Post
    They won't do it, because it gives the "hardcore" player the illusion of complexity, which does not exist. Some feel good "i succeeded in this hard to pull of combo". Now that's hilarious. You just press the same buttons, there is nothing to "pull off". without an actual combat system which requires you to do something more than run in circles, there can be no complexity, you can't even call this a combat system.
    Having more buttons is actually less complex than condensing combos into one button. When all actions have their own clear function it's easier to grasp your (optimal) rotation. It's why I prefer to have them seperate. If they were to ever combine combos into one button they should imo still make it possible to have them seperate anyway, trough macros or something (without input lag..).
    (1)

  6. #76
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    some of this "merge into 1 button" button is actually available if you play the pvp. so that mean for some reason yoshi decide to make the pve button stay like that for some reason.

    maybe for complexity filter i guess, i mean if they merge many of function into 1 button (1-2-3 combo into 1 etc) it probably going to look weird, what kind of mmorpg that you can play with only 1 hotbar (10 buttons) lol
    (0)

  7. #77
    Player
    Zukissa's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Onyx Darkfire
    World
    Diabolos
    Main Class
    Black Mage Lv 80
    It might happen and then somebody else would say why not have seperate buttons for it.
    (0)

  8. #78
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zukissa View Post
    It might happen and then somebody else would say why not have seperate buttons for it.
    Then I'll say he can just place the button two times on his hotbar. It's what I am doing with my combos in PvP, so I can play how I am used to.
    (2)

  9. #79
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by EaMett View Post
    No please no. Jobs are dumb enough to play already.
    Jobs are dumbs because most buttons you press actually do the same thing with different spell skins due to the lack of depths of the battle system, eg a DPS ability will be a DPS ability, a healing ability will be a healing ability and a mitigation cooldown will be a mitigation cooldown.

    The issue isn't the amount of buttons you have to press but the fact they are mostly redundant with each other.
    (2)

  10. #80
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EaMett View Post
    No please no. Jobs are dumb enough to play already.
    wouldnt collapsing certain skills to a single button (either as a toggle or an autocombo) free up more hotbar room for things to be added to a class, presumably to increase depth elsewhere and make classes "less dumb"?
    (5)

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