Quote Originally Posted by Tsaranoga View Post
They won't do it, because it gives the "hardcore" player the illusion of complexity, which does not exist. Some feel good "i succeeded in this hard to pull of combo". Now that's hilarious. You just press the same buttons, there is nothing to "pull off". without an actual combat system which requires you to do something more than run in circles, there can be no complexity, you can't even call this a combat system.
Having more buttons is actually less complex than condensing combos into one button. When all actions have their own clear function it's easier to grasp your (optimal) rotation. It's why I prefer to have them seperate. If they were to ever combine combos into one button they should imo still make it possible to have them seperate anyway, trough macros or something (without input lag..).