No one said this was about complexity. This is just about decluttering everyone's hotbars and potentially allowing for each job to have more actions within the same amount of buttons the dev team likes to keep to.They won't do it, because it gives the "hardcore" player the illusion of complexity, which does not exist. Some feel good "i succeeded in this hard to pull of combo". Now that's hilarious. You just press the same buttons, there is nothing to "pull off". without an actual combat system which requires you to do something more than run in circles, there can be no complexity, you can't even call this a combat system.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

