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  1. #1
    Player
    ctcc42's Avatar
    Join Date
    Sep 2019
    Posts
    40
    Character
    Temo Jick
    World
    Malboro
    Main Class
    White Mage Lv 80
    There is no reason for the Ninja's 'Dream within a Dream', and Assasinate to use two seperate buttons.

    Assassinate can only be used within 15 seconds of using 'Dream within a Dream'. 'Dream within a Dream' can only be used once every 60 seconds.

    So there is no point at which we need both these buttons present on the bar. The 'Dream within a dream' button should become Assassinate for 15 seconds after it is used.
    (5)

  2. #2
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    444
    Character
    A'sharr Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ctcc42 View Post
    There is no reason for the Ninja's 'Dream within a Dream', and Assasinate to use two seperate buttons.

    Assassinate can only be used within 15 seconds of using 'Dream within a Dream'. 'Dream within a Dream' can only be used once every 60 seconds.

    So there is no point at which we need both these buttons present on the bar. The 'Dream within a dream' button should become Assassinate for 15 seconds after it is used.
    This would be great, truly one of those "pointless" extra buttons.
    (2)

  3. 06-12-2020 04:15 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  4. #4
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darsien View Post
    If I understand the functionality properly, that would make Assassinate hard/impossible to buffer after Dream within a Dream if your connection is poor enough since a repeated press of the button would register as Dream before the button "Transforms." Or the reverse could happen: Since they're the same button, you may be prone to accidentally buffering Assassinate when you don't want to. Both being separate buttons is 100% justified.
    Any kind of suggestion can be countered by latency issues.

    What is being said here is that once DwD is registered to have been used it switches to assassinate for 15 seconds and has the taxi combo glow until that 15 seconds of server time goes by or it's used and then switches back to DwD. It would operate just like any other combined pvp combo. Tele to wolves den on a tank and hit the dummy using the combine combo. the first action becomes the 2nd after inital use, but if you don't press it again before the combo timer resets it automatically goes back the 1st.

    The basic system is already in place so if latency became an issue it just wouldn't register the use of DwD in the case of the former and for the latter the timer would just run out and auto-reset back to DwD.
    (2)

  5. 06-12-2020 10:56 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  6. #6
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darsien View Post
    No it wouldn't. It wouldn't act like a combined PVP combo because it's an oGCD. The functionality is different between oGCDs and GCDs when it comes to FFXIV's buffer system. Please don't instruct me to try something when you don't understand the issue yourself.

    A GCD can be buffered/queued for around 1 second. If a GCD is queued for longer then that, the queue is wiped. For oGCDs, the queue is NOT cleared automatically. If you make an input for an oGCD and your animation lock ends, it's getting used. The only way to clear the queue is to make a new input before the original goes off. You can see it most easily with Enoc and Black Mage. Use it at the beginning of B3's cast time. It'll go off. That's the main issue in this specific instance. If you're lagging, button doesn't change fast enough and you can't queue properly, meaning you clip. If you're not lagging you risk adding it to the queue and forcing another clip if you spam the button. It just doesn't work for oGCDs. Not in a way that would feel good.

    Let's forget for a moment that the PvP style buttons will never happen. Let's forget that the people that put time into this game's combat almost universally are against the change. Let's ignore the logistical issues of creating a ton of new buttons for melees/ranged or reworking all the casters to have less buttons because Square keeps buttons the same, more or less, for all the jobs. The system doesn't work for oGCDs because the current queue/buffer system would make that shared oGCD clunky or more strict depending on connection, both of which are negatives. That alone means other solutions should be found because the PvP style system simply would not fit oGCDs well.
    How rude.

    First off don't speak for the dev team. We never know what's in their heads anymore.

    Second, I may not be super programming savvy but it doesn't take a bach degree to know that this battle system is a little awkward in queing. I know GCDs and oGCDs work a little differently from each other. GNB's Continuation is a literal counter to your programming issue here. It does what I mentioned on an even more complex level since its dependent on the GCD.

    Third, don't tell me I don't understand the issue when your argument was already debunked before you even made it.
    (1)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    How rude.

    First off don't speak for the dev team. We never know what's in their heads anymore.

    Second, I may not be super programming savvy but it doesn't take a bach degree to know that this battle system is a little awkward in queing. I know GCDs and oGCDs work a little differently from each other. GNB's Continuation is a literal counter to your programming issue here. It does what I mentioned on an even more complex level since its dependent on the GCD.

    Third, don't tell me I don't understand the issue when your argument was already debunked before you even made it.
    Actually continuation works differently, because you use Continuation after every GCD, single weaving, you never press it twice in a row on it's own.
    Darsian's explanation still holds.
    (2)

  8. #8
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Actually continuation works differently, because you use Continuation after every GCD, single weaving, you never press it twice in a row on it's own.
    Darsian's explanation still holds.
    No it doesn't.

    In order to use continuation you get a proc that enables its use via GF combo.

    Similarly DwD procs the status "Assassinate ready" enabling the use of assassinate. Then in ether case the ability is rendered unusable after 1 use of the proc or if the pro timer runs out and returns to the base button.

    Then given that continuation has a base icon and changes for procs, so how could DwD not function as the base while assassinate overwrites it during a proc? So no, his argument is entirely invalidated.
    (2)
    Last edited by SomeRandomHuman; 06-12-2020 at 08:14 PM.