Quote Originally Posted by Lonkkis View Post
Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.
The main reason is that the players psychologically react a lot better to weak starting attacks, medium strength extensions and then pulling off strong finishers. This is why a lot of action games have single button combos that start out weaker but end up doing more average damage once completed than single hit strong attacks.