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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,514
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    TIL QoL changes makes jobs dumb :P
    What was suggested was a downgrade of the current rotations.
    It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
    (2)

    http://king.canadane.com

  2. #2
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    What was suggested was a downgrade of the current rotations.
    It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
    So pressing 1 button instead of 3 for the same effect is a down grade?

    Your issue seems to be with the lack of skill variety. As long as things take up excess space old stuff has to be removed to add new things. By condensing things you open up more space for them to experiment with different ideas and mechanics.
    (5)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Canadane View Post
    What was suggested was a downgrade of the current rotations.
    It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
    At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.

    Take Warrior for example:

    Current 9 button gcd spread:
    • Heavy Swing
    • Maim
    • Storm's Path
    • Storm's Eye
    • Tomahawk
    • Inner beast/Fell Cleave/Inner Chaos
    • Overpower
    • Mythril Tempest
    • Steel Cyclone/Decimate/Chaotic Cyclone

    Theoretical 9 button gcd spread:
    • Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
    • Storm's Eye or Storm's Eye combo
    • Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
    • Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
    • Fell Cleave/New Nascent Chaos enhanced Cleave
    • Mythril Tempest combo (Overpower -> Mythril Tempest)
    • Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
    • Decimate/New Nascent Chaos enhanced Decimate
    • Fracture (possibly on a long recast, now also building Beast gauge)

    By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
    (3)
    Last edited by Ultimatecalibur; 06-10-2020 at 07:26 AM.

  4. #4
    Player
    Lonkkis's Avatar
    Join Date
    Jun 2018
    Posts
    52
    Character
    Egguye Qoet
    World
    Alpha
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.

    Take Warrior for example:

    Current 9 button gcd spread:
    • Heavy Swing
    • Maim
    • Storm's Path
    • Storm's Eye
    • Tomahawk
    • Inner beast/Fell Cleave/Inner Chaos
    • Overpower
    • Mythril Tempest
    • Steel Cyclone/Decimate/Chaotic Cyclone

    Theoretical 9 button gcd spread:
    • Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
    • Storm's Eye or Storm's Eye combo
    • Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
    • Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
    • Fell Cleave/New Nascent Chaos enhanced Cleave
    • Mythril Tempest combo (Overpower -> Mythril Tempest)
    • Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
    • Decimate/New Nascent Chaos enhanced Decimate
    • Fracture (possibly on a long recast, now also building Beast gauge)

    By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
    Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lonkkis View Post
    Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.
    The main reason is that the players psychologically react a lot better to weak starting attacks, medium strength extensions and then pulling off strong finishers. This is why a lot of action games have single button combos that start out weaker but end up doing more average damage once completed than single hit strong attacks.
    (1)

  6. #6
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lonkkis View Post
    Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.
    Because the dev team clearly wouldn't? If they were they would've done it by now because this game has been out for almost 7 years now.
    (1)