Quote Originally Posted by SamRF View Post
Personally would rather have more buttons than less. Those suggestions you made do make sense in some way but I still prefer them to be separate buttons. Imo having them seperate is more fun, engaging and immersive since then your button is reserved for a specific action/command, I don't consider summoning something the same as commanding your summon to do something, thus having separate buttons makes more sense to me and I enjoy it more this way.
I would like to have like 25 - 30 buttons per job, I think that would be enough. And I'd rather all of them be useful and different buttons than bloat for the sake of having more buttons. I like the number of actions that DNC and MCH have, while I think PLD and NIN for example have too many. But maybe it's because my hands hurt easily.
So while you have a point with summoning something isn't the same as ordering your pet to do an attack, it's similar enough to warrant putting it on the same button, if you get 1 or 2 more distinct, situational actions in its stead, or decrease the number of actions to how many other jobs have.

The button bloat-ish combat is something that's atm fairly unique about FFXIV and it's a big reason why I prefer this game over other major MMOs.
I actually hate it when MMOs/games only have like 8 action slots or so and you have to choose. I also really like that you can have many actions in FFXIV. But for me, there is also a 'too many', especially on jobs that have a lot of oGCDs.