No please no. Jobs are dumb enough to play already.Should collapse combos like the tanks' combos. Set the base path into 1 button and put the alternate finisher(storm's eye, and Goring blade for WAR/PLD respectively) into a 2nd button. Same for pretty much every other job with a linked combo like that. For red mage I like how pvp did it. Where verfire/stone turns into verthunder/aero. They already made thunder/aero turn into flare/holy and jolt turn into scorch so whats stopping them.
Because:
- I'm hopeful.
- There's more to the game than class gameplay. (Thank god because I'm a career healer)
- You don't pay my sub.
I'm referring to combo actions being merged. That's no longer QoL. The rest of the stuff in here makes sense.
Last edited by EaMett; 06-10-2020 at 01:33 AM.
It might happen and then somebody else would say why not have seperate buttons for it.




What was suggested was a downgrade of the current rotations.
It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
http://king.canadane.com
So pressing 1 button instead of 3 for the same effect is a down grade?What was suggested was a downgrade of the current rotations.
It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
Your issue seems to be with the lack of skill variety. As long as things take up excess space old stuff has to be removed to add new things. By condensing things you open up more space for them to experiment with different ideas and mechanics.
At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.What was suggested was a downgrade of the current rotations.
It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
Take Warrior for example:
Current 9 button gcd spread:
- Heavy Swing
- Maim
- Storm's Path
- Storm's Eye
- Tomahawk
- Inner beast/Fell Cleave/Inner Chaos
- Overpower
- Mythril Tempest
- Steel Cyclone/Decimate/Chaotic Cyclone
Theoretical 9 button gcd spread:
- Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
- Storm's Eye or Storm's Eye combo
- Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
- Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
- Fell Cleave/New Nascent Chaos enhanced Cleave
- Mythril Tempest combo (Overpower -> Mythril Tempest)
- Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
- Decimate/New Nascent Chaos enhanced Decimate
- Fracture (possibly on a long recast, now also building Beast gauge)
By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
Last edited by Ultimatecalibur; 06-10-2020 at 07:26 AM.
Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.
Take Warrior for example:
Current 9 button gcd spread:
- Heavy Swing
- Maim
- Storm's Path
- Storm's Eye
- Tomahawk
- Inner beast/Fell Cleave/Inner Chaos
- Overpower
- Mythril Tempest
- Steel Cyclone/Decimate/Chaotic Cyclone
Theoretical 9 button gcd spread:
- Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
- Storm's Eye or Storm's Eye combo
- Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
- Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
- Fell Cleave/New Nascent Chaos enhanced Cleave
- Mythril Tempest combo (Overpower -> Mythril Tempest)
- Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
- Decimate/New Nascent Chaos enhanced Decimate
- Fracture (possibly on a long recast, now also building Beast gauge)
By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
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