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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    Should collapse combos like the tanks' combos. Set the base path into 1 button and put the alternate finisher(storm's eye, and Goring blade for WAR/PLD respectively) into a 2nd button. Same for pretty much every other job with a linked combo like that. For red mage I like how pvp did it. Where verfire/stone turns into verthunder/aero. They already made thunder/aero turn into flare/holy and jolt turn into scorch so whats stopping them.
    No please no. Jobs are dumb enough to play already.
    (12)

  2. #2
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    444
    Character
    A'sharr Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by EaMett View Post
    No please no. Jobs are dumb enough to play already.
    If the jobs are so dumb currently, then why do you play?
    (8)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Macleod View Post
    If the jobs are so dumb currently, then why do you play?
    Because:
    - I'm hopeful.
    - There's more to the game than class gameplay. (Thank god because I'm a career healer)
    - You don't pay my sub.

    Quote Originally Posted by Morningstar1337 View Post
    TIL QoL changes makes jobs dumb :P
    I'm referring to combo actions being merged. That's no longer QoL. The rest of the stuff in here makes sense.
    (9)
    Last edited by EaMett; 06-10-2020 at 01:33 AM.

  4. #4
    Player
    Zukissa's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Onyx Darkfire
    World
    Diabolos
    Main Class
    Black Mage Lv 80
    It might happen and then somebody else would say why not have seperate buttons for it.
    (0)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zukissa View Post
    It might happen and then somebody else would say why not have seperate buttons for it.
    Then I'll say he can just place the button two times on his hotbar. It's what I am doing with my combos in PvP, so I can play how I am used to.
    (2)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EaMett View Post
    No please no. Jobs are dumb enough to play already.
    TIL QoL changes makes jobs dumb :P
    (4)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    TIL QoL changes makes jobs dumb :P
    What was suggested was a downgrade of the current rotations.
    It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
    (2)

    http://king.canadane.com

  8. #8
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    What was suggested was a downgrade of the current rotations.
    It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
    So pressing 1 button instead of 3 for the same effect is a down grade?

    Your issue seems to be with the lack of skill variety. As long as things take up excess space old stuff has to be removed to add new things. By condensing things you open up more space for them to experiment with different ideas and mechanics.
    (5)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Canadane View Post
    What was suggested was a downgrade of the current rotations.
    It wasn't so much the one button aspect of it, but the idea of just alternating combos forward and back each time. That's not how they play at the moment, and tanks have only been getting lower and lower skill floors; cementing them into the basement is probably going to happen but I can imagine most tank mains will be kicking and screaming along the way.
    At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.

    Take Warrior for example:

    Current 9 button gcd spread:
    • Heavy Swing
    • Maim
    • Storm's Path
    • Storm's Eye
    • Tomahawk
    • Inner beast/Fell Cleave/Inner Chaos
    • Overpower
    • Mythril Tempest
    • Steel Cyclone/Decimate/Chaotic Cyclone

    Theoretical 9 button gcd spread:
    • Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
    • Storm's Eye or Storm's Eye combo
    • Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
    • Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
    • Fell Cleave/New Nascent Chaos enhanced Cleave
    • Mythril Tempest combo (Overpower -> Mythril Tempest)
    • Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
    • Decimate/New Nascent Chaos enhanced Decimate
    • Fracture (possibly on a long recast, now also building Beast gauge)

    By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
    (3)
    Last edited by Ultimatecalibur; 06-10-2020 at 07:26 AM.

  10. #10
    Player
    Lonkkis's Avatar
    Join Date
    Jun 2018
    Posts
    52
    Character
    Egguye Qoet
    World
    Alpha
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    At the same time many of those against are also not factoring in the implied desire that those newly freed buttons would get used to add complexity back in.

    Take Warrior for example:

    Current 9 button gcd spread:
    • Heavy Swing
    • Maim
    • Storm's Path
    • Storm's Eye
    • Tomahawk
    • Inner beast/Fell Cleave/Inner Chaos
    • Overpower
    • Mythril Tempest
    • Steel Cyclone/Decimate/Chaotic Cyclone

    Theoretical 9 button gcd spread:
    • Storm's Path combo (Heavy Swing -> Maim ->Storm's Path)
    • Storm's Eye or Storm's Eye combo
    • Ranged Combo (Tomahawk -> New action 1 (generates Beast gauge) -> New action 2 (generates Beast gauge and extends Storm's eye)
    • Inner Beast (with self heal and damage down buff returned)/Inner Chaos (now with self heal and damage down buff)
    • Fell Cleave/New Nascent Chaos enhanced Cleave
    • Mythril Tempest combo (Overpower -> Mythril Tempest)
    • Steel Cyclone (with self heal returned)/Chaotic Cyclone (now with self heal)
    • Decimate/New Nascent Chaos enhanced Decimate
    • Fracture (possibly on a long recast, now also building Beast gauge)

    By combining the combos into one button you end up freeing 3 buttons up to introduce new actions or reintroduce improved versions of Fracture, Inner Beast and Steel Cyclone back in and also make it possible to add in ranged combos without bloating the number of buttons (which would help repositioning and disengagement).
    Just gonna throw this out: what would stop the devs from combining the potencies on the combos, dividing the result by amount of buttons in the combo and just make it single button altogether? Because the risk of that happening is there.
    (0)

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