Quote Originally Posted by Darsien View Post
No it wouldn't. It wouldn't act like a combined PVP combo because it's an oGCD. The functionality is different between oGCDs and GCDs when it comes to FFXIV's buffer system. Please don't instruct me to try something when you don't understand the issue yourself.

A GCD can be buffered/queued for around 1 second. If a GCD is queued for longer then that, the queue is wiped. For oGCDs, the queue is NOT cleared automatically. If you make an input for an oGCD and your animation lock ends, it's getting used. The only way to clear the queue is to make a new input before the original goes off. You can see it most easily with Enoc and Black Mage. Use it at the beginning of B3's cast time. It'll go off. That's the main issue in this specific instance. If you're lagging, button doesn't change fast enough and you can't queue properly, meaning you clip. If you're not lagging you risk adding it to the queue and forcing another clip if you spam the button. It just doesn't work for oGCDs. Not in a way that would feel good.

Let's forget for a moment that the PvP style buttons will never happen. Let's forget that the people that put time into this game's combat almost universally are against the change. Let's ignore the logistical issues of creating a ton of new buttons for melees/ranged or reworking all the casters to have less buttons because Square keeps buttons the same, more or less, for all the jobs. The system doesn't work for oGCDs because the current queue/buffer system would make that shared oGCD clunky or more strict depending on connection, both of which are negatives. That alone means other solutions should be found because the PvP style system simply would not fit oGCDs well.
How rude.

First off don't speak for the dev team. We never know what's in their heads anymore.

Second, I may not be super programming savvy but it doesn't take a bach degree to know that this battle system is a little awkward in queing. I know GCDs and oGCDs work a little differently from each other. GNB's Continuation is a literal counter to your programming issue here. It does what I mentioned on an even more complex level since its dependent on the GCD.

Third, don't tell me I don't understand the issue when your argument was already debunked before you even made it.