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  1. #1
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    For SMN, I'd like to see the Enkindle skills merged into one. I also think that Summon Bahamut and Dreadwyrm Trance needs to be merged together to function like Firebird Trance, meaning that the Trance and the demi summon happens at the same time. Of course, this would only happen at the appropriate level when Bahamut is accessed at level 70, so he needs to be a trait upgrade for Dreadwyrm Trance.
    (0)

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Not to OP but some other posts in this thread about combos:

    If they'd ever consider putting combos into 1 button, it should be optional imo. Having multiple combo buttons makes it easier for me to manage and map abilities in my rotation in a way that makes more sense to the mind scheme, so it's more convenient for me to have them on multiple buttons instead of 1.

    In PVP it doesn't really matter since it's all about berserking and burst there so it sort of makes sense to have them on 1 button.
    (0)

  3. #3
    Player
    ctcc42's Avatar
    Join Date
    Sep 2019
    Posts
    40
    Character
    Temo Jick
    World
    Malboro
    Main Class
    White Mage Lv 80
    There is no reason for the Ninja's 'Dream within a Dream', and Assasinate to use two seperate buttons.

    Assassinate can only be used within 15 seconds of using 'Dream within a Dream'. 'Dream within a Dream' can only be used once every 60 seconds.

    So there is no point at which we need both these buttons present on the bar. The 'Dream within a dream' button should become Assassinate for 15 seconds after it is used.
    (5)

  4. #4
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    444
    Character
    A'sharr Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ctcc42 View Post
    There is no reason for the Ninja's 'Dream within a Dream', and Assasinate to use two seperate buttons.

    Assassinate can only be used within 15 seconds of using 'Dream within a Dream'. 'Dream within a Dream' can only be used once every 60 seconds.

    So there is no point at which we need both these buttons present on the bar. The 'Dream within a dream' button should become Assassinate for 15 seconds after it is used.
    This would be great, truly one of those "pointless" extra buttons.
    (2)

  5. 06-12-2020 04:15 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  6. #6
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darsien View Post
    If I understand the functionality properly, that would make Assassinate hard/impossible to buffer after Dream within a Dream if your connection is poor enough since a repeated press of the button would register as Dream before the button "Transforms." Or the reverse could happen: Since they're the same button, you may be prone to accidentally buffering Assassinate when you don't want to. Both being separate buttons is 100% justified.
    Any kind of suggestion can be countered by latency issues.

    What is being said here is that once DwD is registered to have been used it switches to assassinate for 15 seconds and has the taxi combo glow until that 15 seconds of server time goes by or it's used and then switches back to DwD. It would operate just like any other combined pvp combo. Tele to wolves den on a tank and hit the dummy using the combine combo. the first action becomes the 2nd after inital use, but if you don't press it again before the combo timer resets it automatically goes back the 1st.

    The basic system is already in place so if latency became an issue it just wouldn't register the use of DwD in the case of the former and for the latter the timer would just run out and auto-reset back to DwD.
    (2)

  7. 06-12-2020 10:56 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by sexythaumaturge View Post
    I manage too, but it's far busier to play than, say, Dark Knight, which also has much simpler mitigation. You will be switching to different crossbars more often than most other classes, guaranteed, for identical DPS. And for what? A class doesn't need to be carpal tunnel-y to be engaging.
    I play both GNB and DRK, and I wouldn't really say I switch (use expanded) hotbars more on one than the other.
    In both cases I have pretty much all the offensive skills in one set of hotbars, plus Heart of Stone/TBN, then the expanded bars are cooldowns, passive abilities (like blood weapon) limit break, etc.
    (1)

  9. #9
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    If it wouldn't work for Dream Within a Dream / Assassinate, why does it work for Geirskogul / Nastrond or Earthly Star?

    Actually, this is another reason why I created this topic. I want to know why it's seemingly technically possible to combine some oGCDs into one button, but not others.

    As far as I understood what was said was if Dream/Assassinate would be combined, and you would press Dream while lagging, it could automatically register as if you want to do Assassinate as well, so you would use 2 instead of 1 oGCD and thus clip your GCD. Or did you mean something else?
    (1)

  10. #10
    Player
    Tsaranoga's Avatar
    Join Date
    May 2020
    Posts
    56
    Character
    Tsaranoga Omegon
    World
    Zodiark
    Main Class
    Monk Lv 80
    They won't do it, because it gives the "hardcore" player the illusion of complexity, which does not exist. Some feel good "i succeeded in this hard to pull of combo". Now that's hilarious. You just press the same buttons, there is nothing to "pull off". without an actual combat system which requires you to do something more than run in circles, there can be no complexity, you can't even call this a combat system.
    (0)

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