GF combo can get merged into 1 button but continuation is fine as it is now.
Wouldn't that just be kindof silly then? I want to see people's hotbars now. Cause with how mine are set up I don't see any issues. I end up putting extra stuff on my bars like the teleport and glamour thing cause there are so few buttons by default. Like ...I have a whole set of emotes on crossbar 8 right and left.



You talking about like what they do in PvP matches OP? Or something else?



I would like to have like 25 - 30 buttons per job, I think that would be enough. And I'd rather all of them be useful and different buttons than bloat for the sake of having more buttons. I like the number of actions that DNC and MCH have, while I think PLD and NIN for example have too many. But maybe it's because my hands hurt easily.Personally would rather have more buttons than less. Those suggestions you made do make sense in some way but I still prefer them to be separate buttons. Imo having them seperate is more fun, engaging and immersive since then your button is reserved for a specific action/command, I don't consider summoning something the same as commanding your summon to do something, thus having separate buttons makes more sense to me and I enjoy it more this way.
So while you have a point with summoning something isn't the same as ordering your pet to do an attack, it's similar enough to warrant putting it on the same button, if you get 1 or 2 more distinct, situational actions in its stead, or decrease the number of actions to how many other jobs have.
I actually hate it when MMOs/games only have like 8 action slots or so and you have to choose. I also really like that you can have many actions in FFXIV. But for me, there is also a 'too many', especially on jobs that have a lot of oGCDs.The button bloat-ish combat is something that's atm fairly unique about FFXIV and it's a big reason why I prefer this game over other major MMOs.



No, as I said in my OP, I do NOT mean the PVP one button combos.
I wanted to suggest reducing button bloat by merging oGCDs that belong together (the easiest example is Ley Lines + Between the Lines from Black Mage) to one button that changes if the buff is active. But I think I've already explained it above.
Furthermore, I wanted to know why this hasn't been implemented already, when it exists for specific actions. Maybe it's too hard to code? But it works on Dragoon, so why not for others?


I certainly wouldn't mind being able to clean up my blm hotbar more, its kinda a mess.
I, like OP it looks like, definitely don't want the 123s to be collapsed into a single button. Most classes are simple enough as is.



Yes, that's what I tried to say! I'm just bad at explaining, and English isn't my first language. But with actions that belong together like that and can only be used after using another one, merging them will make space for more different actions without increasing button bloat.The thing is, combining those buttons can still lead to more intriguing gameplay. If the devs want to keep the button count within a certain range, dead skills that serve no purpose outside of niche uses that could just as easily be merged with other skills block actually unique and rotation-enhancing skills from being added.
(...)
It would also make it faster to glance over your hotbars with less useless actions. The game wouldn't be simpler, but more comfortable to play.
(I have to say I like that the Gnashing Fang combo is a normal combo though, it doesn't really need to become condensed into one button, as it functions as a full combo, not just some oGCD which enables another oGCD.)
So you want oGCDs to be combined but not the GCD stuff? Arguing for 1 side of the coin but not the other is odd. Why would you ever use a combo action out of combo order? Its actually MORE of needless bloat that leylines and in between is.Yes, that's what I tried to say! I'm just bad at explaining, and English isn't my first language. But with actions that belong together like that and can only be used after using another one, merging them will make space for more different actions without increasing button bloat.
It would also make it faster to glance over your hotbars with less useless actions. The game wouldn't be simpler, but more comfortable to play.
(I have to say I like that the Gnashing Fang combo is a normal combo though, it doesn't really need to become condensed into one button, as it functions as a full combo, not just some oGCD which enables another oGCD.)


Combining buttons means they can GIVE US NEW buttons. The only reason they have been removing buttons for others is because they said they want 24-26 job actions per job so people dont have crazy hotbars, for controller players. But if we merge some buttons like Ley Lines+Between the Lines, that opens a new space. Just how Nastrond isn't a new button but takes over Geirskogul, they could do the same thing for other skills
Last edited by Jonnycbad; 06-10-2020 at 04:49 AM.

I like the Leylines/Between the Lines idea, but for SMN I'd prefer if they just combine Dreadwyrm Trance and Demi-Bahamut, like how Firebird Trance summons Demi-Phoenix.
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