Results -9 to 0 of 179

Threaded View

  1. #25
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by testname View Post
    I see zealots defending the game

    I agree with OP, the game is too slow

    About MSQ is one of most chores ever, to get to play with friends

    Not long ago one of my friends started the game, to play with me/us. And guess what, she hates it, for going A to B to A for days, Ton of fillers.

    My experience with Game is the same, if not people saying game gets better, I would quit.

    There is no short way to Play with friends

    The game has much more to offer than MSQ

    Ofc Fan Lovers will simply tell " This game is not for You. You can play something else, Have Fun o/ " - Passive Aggressive forum answers, which I seen for years


    About jobs and dungeons:
    - 1-2 combo and lack of skills, makes
    game boring early on ( You can argue that at lvl 50 it gets better, but it's not, many jobs and not functionally with core skills at max lvl, and SE cutting skills, pulling them more and more on longer gaps from expansion to expansion is not fun )

    - we could have in dungeons skills we got before, so dungeons at DutyLeveling and others for many people would be less boring and faster, thus easier to level up, caring new people on the way

    - why not allowing more skills in duty roulette? - the answer is - coz zealots leveled their jobs by hard way - and those people will brag about it, and hate on new people, " back in my days X and Y was harder and now is joke, no need for
    changes "
    Funny how these suggestions only ever come from zealots of other games, who always want to turn this game into "Final (MMO of their choice)" or "(MMO of their choice) Fantasy".

    You know why they don't make available to you higher skills on lower level dungeons, Einstein?

    Because they'd either have to nerf your skills so much that a lvl 20 BLM's Fire II would deal more damage than a LVL 80 synced down BLM's and by the time you got to use Flare, the mobs would already be dead;

    OR

    They keep skills as they are (which is usually what other MMO zealots want, because they're used to rote repetition and just mowing down content by the dozens systematically) and make lower level new player's experience lousy because the higher level ones would just raze everything in their path nonstop till the end of the dungeon with their higher level skills, to which the dungeon wasn't balanced torwards. I mean, this already happens on Castrum and Praetorium, just with outgearing the dungeons. Imagine people having their lvl 80 skills there;

    OR

    They have to balance every dungeon in the game to accommodate this, and they'll have to repeat it all over again every time a new expansion comes out. And you can kiss goodbye on new content for upwards of a year.

    Zealots of other MMOs never seem to learn that you can't fit a square in a round peg, but they do always seem to try their hardest to fit some other MMO's system into an incompatible gear and battle system.
    (20)
    Last edited by JohnSpawnVFX; 06-13-2020 at 07:40 PM.