No cause end game is a panacea. I know it to be true so many of my friends log cap tomes and are gone for the week. Such fun. Lets be sure to have those free skips so we can all do that more quickly. Anyone who thinks the dev team is going to allow that is dreaming.
If you have so many alts that you are getting drained to the point of asking this one I'd like to ask. Why do you have so many alts when one character can do everything? And two your answer really does exist already. It's called the story skip potion, made for people like you who have a million alts and don't want to redo msq on them.
sorry for late reply, had a post limit.I'm not familiar with 11 so I don't totally understand the scenario you're explaining. Playing the story cooperatively was an option (there were no FF14 like solo duties?) but no one wanted to participate? Did 11 have any kind of match making like Duty Finder? Was the story repayable in any way?
Before the abbysea content pack changed it, ff11 was very much a group oriented MMO. from lvl 10+ most the exp you would get group based camp parties, where you farm mobs to level up. The story line was not forced on you, but you had to do it to unlock various content the game had to offer, as well as to rank up with in your city-state to earn gear. If you did the story quest AT LEVEL, it was best done as a group, max group size being 6 players. There were some instance content that required a group, like the dark wyrm fight where you had to fight a dragon dragon, and arhimen boss. And a notable fight with the base games villain the shadow lord. Completing the base game granted you access to the instance endgame raids, the dynamis. Which was each city state zone, but in a dark world and full ob mobs.
After the abyssea content pack dropped SE decided to remove the level sync on such fights, and with abyssea content made level obsolete (you would go the new zone and join an alliance and go AFK the rest of the day as you got exp).
what happen to me was, I played the game for 6-7 years, took a year off to try WoW, and came back just after the content pack dropped. I started fresh, and tried joining various linkshells to meet people. When asking for groups to level up in, i was told to unlock the abby (what we called it) and just leech level. I Was bullied when i said, that isn't how I like to level. After getting level 25 solo, I asked for a group to do the dragon fight, was promptly told just leech to max level and solo the fight. When i said i do not want to do that, was told too bad and deal with it. I tried to play the game with out doing much. got some jobs to lvl 80/90 due to leech groups in dungeons.. after that I quit and stop playing MMO due to the ones on the market didnt appeal to me, or having tried them and dislike how the game was.
I rather not see ff14 become what happen to ff11 once abyssea dropped. And i fear that might happen if too much stuff is left optional... I do not want to get told to get level to max, and undersize all the instance content by myself.
also yes the story for the base game of ff11 was repeatable if you chance your city state alliance, each city state had its own story up to, and past the shadow lord fight.
Last edited by Yue_Amariyo; 06-13-2020 at 01:11 AM.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
Having played Monster hunter worlds... I would NEVER skip that story.... some of those later fights are hard as well and happen the game slowly introduced me to each big bad slowly.It's not a "wall" its a large part of the game. If I only have interest in fighting endgame monster in Monster Hunter then should they allow me to skip the story and all the monsters that lead up to the Arch-Tempered Master Ranks?
Games are to be played, the beauty of them is there are a lot of them and if one lacks what you want, theirs likely one that has it.
Developers shouldn't have to put a button in their games that lets you bypass the majority of the game, if I come into a game and think "Gee, if only I could skip most of this game, then I-" I stop right there and play something else.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
not all of this is accurate, as the story is repeatable when you switch city state alliances. And only reason abyssea stuff was best exp/hr is do to most you had to do was afk all day while in an alliance while 4 ppl chained kill mobs. It sounds like you joined the game latter in its lifecycle, but the base story, zilart, and chains had a lot of group content outsided the forced instance content.In FFXI, there is no DF or PF. If you wanted to group for something, you had to either:
- /shout in a zone that had a good amount of population and get /tells in response.
- Inquire your Linkshell
- Wait in the popular town zones with your "Looking for Party" flag up and add to your comments the purpose and what you can offer.
So, for example if I wanted to get EXP, I had to set up an exp party with the purpose of killing enemies that are high enough level for me to kill and to get EXP efficiently. Enemies were not really solo-able in FFXI (with the exception of two jobs being able to efficiently) A level 75 Rabbit can solo a level 75 PLD. So you had to group to get EXP.
Eventually they added some quicker ways to get EXP: such as repeatable hunt books that gave you EXP when you killed X enemies. When they added Abyssea, that was the best EXP/hr you could get. Abyssea has many similarities to Eureka, but didn't have an independent leveling system. Quests (main story and side) did not grant EXP until quests that were part of the last expansion were added.
Also, there were no instanced dungeons minus a few instanced dungeons that had limitations for access (either number of times for entry, length of stay, or both). Those dungeons also didn't grant EXP.
The story-line for FFXI, most people solo'd most of it as possible and only grouped when they were forced to. Unlike the FF14 MSQ, there weren't that many instances that required grouping up. This practice was done prior to Abyssea coming out.
Story is not re-playable, unless you do the forced group content with people who are doing it for the first time. There's no benefit nor reward for almost all of the main storyline quests... maybe some paltry gil.
such as getting the yag keys, and certain city state quests that had you go into a beast men strong hold.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
Your request is pointless.
1) I am really glad that this game ISNT a wow clone and I know that a lot of other people feel that way too.
2) There's this thing called armoury bonus that gives your alt jobs an exp boost.
3) in the case of your main job, you will have to do MSQ anyways and that gives you a tonne of experience regardless. Especially if you do your daily roulettes with the MSQ
4) if you want to skip the msq jump pots are a thing.
5) After numerous complaints about the length of ARR the Devs are going to revamp the MSQ next patch.
Everything your asking for already exists/ will exist in game. Just because you can't level your main job to max level in a day or two doesn't mean that there aren't tools to speed up the process.
Really friggin tired of people asking for WOW features in a game that (thank goodness) isn't WOW.
Source: I have everything to 80 except BTN and FSH. Also leveled an alt character to max.
While I don't agree with her, her point isn't alt classes persay.. she has alt characters. So she wants a way to skip the story on other characters. Again jump pots like you mentioned - and me too - but her issues isn't the alt classes as she stated she doesn't believe one character should do it all. Which is odd... I love that feature. More mmos need that D:Your request is pointless.
1) I am really glad that this game ISNT a wow clone and I know that a lot of other people feel that way too.
2) There's this thing called armoury bonus that gives your alt jobs an exp boost.
3) in the case of your main job, you will have to do MSQ anyways and that gives you a tonne of experience regardless. Especially if you do your daily roulettes with the MSQ
4) if you want to skip the msq jump pots are a thing.
5) After numerous complaints about the length of ARR the Devs are going to revamp the MSQ next patch.
Everything your asking for already exists/ will exist in game. Just because you can't level your main job to max level in a day or two doesn't mean that there aren't tools to speed up the process.
Really friggin tired of people asking for WOW features in a game that (thank goodness) isn't WOW.
Source: I have everything to 80 except BTN and FSH. Also leveled an alt character to max.
Oh, then honestly I'm all for it, making an alt character able to be skipped to the end game (when your main character has already reached endgame) is something I support.While I don't agree with her, her point isn't alt classes persay.. she has alt characters. So she wants a way to skip the story on other characters. Again jump pots like you mentioned - and me too - but her issues isn't the alt classes as she stated she doesn't believe one character should do it all. Which is odd... I love that feature. More mmos need that D:
If using the jump potion for stories and jobs would give you an option to go straight to the start of the latest patch, and go max to 80 (if the job you chose to max to 80 is something you have already maxed on your main character)
It'd be a lot easier and a lot less time consuming to make alts for weekly lockouts and to play on other datacenters.
Last edited by Payotz; 06-13-2020 at 07:01 AM.
The sad thing is that they introduced a newbie set with Iceborne that basically allowed you to cheese everything in the base game... The Defender weapons are hella overpowered in regards to the base game, and the Guardian set makes taking hits trivial. I ended up meeting so many players who had no idea how to dodge properly once they got to Iceborne because they turned the base game into easy mode.
That (and a few other bits) specifically is something the devs don’t really want you to be able to do easily.
Being able to have insta-alts allows raiders to do their weekly raids up to 8 times (w/ 8 possible characters), which can lead to an unhealthy play style. In addition, since I can skip to 50+...through loopholes, I could suddenly now be the proud owner of 8 FCs with 8 houses. Point being it’s not hard to get to 80 on a new character, but there is enough of a deterrent that most wouldn’t do it.
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