The difference here is that this would require a major creative refocus on the game if they are to change the weeb aspects. Offering an option to bypass MSQ or unlock content more easily is just that, an option that wouldn't require much resources to implement, so this isn't a good comparison imo. Besides that the weeb game complaints etc is probably made by people who were never going to play this game in the first place, while the complaints about MSQ were from people who actually tried the game and wanted to give it a shot.
One argument I've made before in different thread and maybe another reason why this MSQ barrier annoys me as much as it does, is the fact that the MMO market is pretty crap right now and lots of people are dissatisfied (lots of WoW players too), but they can't get into FFXIV because of this barrier while I believe they'd enjoy this game otherwise since there aren't many that offer this amount of polish and stable quality.
WoW players quitting will find FFXIV a difficult alternative because of the slow combat at the beginning and because of the forced MSQ. I see that most here don't care about that and don't want all those players, but I saw it as wasted potential and was therefore frustrated. Now my view on this has gradually somewhat changed because of some posts in this thread for example and I do understand where you're coming from. Almost even went full 180 on this due to a post a few pages back (responded to it too but added an edit saying where I disagreed ultimately)
PyurBlue in post above you offered better response to this than I could think of or even understand beforehand. This just seems like an easy way to appease to a wider audience without making any drastic changes. According to you and others just having the voluntary option to unlock content without MSQ (again, not on by default) will change the game's player base into one with different priorities and fast food mentality. I just don't really see this happening, there will be a bigger portion now that doesn't care about MSQ but the story fans will still very much be there, and I believe some of those that initially skipped all will likely just experience the MSQ later on their own pace (e.g. newgame+) but they can do their weekly raids and decent combat content alongside that then so they won't burn out from reading all the time.
For the potential problem with the path of least resistance I had suggested being required to farm something trough combat just to get the possibility to unlock other content without MSQ, to the point it would take more time and effort to farm than to rush trough MSQ skipping reading and cutscenes. This will imo have to be accompanied with unlocking way more of your job kit much earlier so you'll have a more engaging rotation early on.
I get the concern you have but I don't see this in particular to be such a major move to removing your game's identity. It's imo not nearly at the same level as WoW that started offering a group finder for example, which was obviously a move to appease to the masses but changed the game in a much more fundamental way.
Well, I never made this argument and instead offered my own perspective to this issue, linking to a thread I had made a while back. I didn't read your prior posts or don't remember. I never claimed this game to be unsustainable so it's not my argument to defend, I'm not on OP's "team" or whatever and am not accountable for all arguments they used.
That said I do get what OP means. I used to be concerned the discrepancy between players before endgame and players at endgame would get bigger and bigger with each expansion as MSQ stacks with each patch, making it take longer and longer for new players to get to endgame to the point it might become too much of a reach and time investment to get there (we're talking months of gameplay for the average gamer). This may not be the case right now, maybe not even in next expansion, but the expansion after that? Idk. Just imagine the sheer amount of MSQ you'd have to go trough at 7.0 to get to endgame and relevant combat content. There has to be some kind of tipping point of people leaving endgame (for whatever reason) and not enough new players getting there because they're still only at Shadowbringers MSQ for example.
However, I think they will likely introduce a new Final Fantasy MMO before that tipping point is reached. From what I've gathered it's generally accepted that this game isn't meant to last forever and I like it that way tbh. Would rather have an all new game after a period than drag one out forever (like WoW). I've heard FF11 was still very popular when they went into maintenance mode and released FFXIV, same will likely happen to FFXIV?



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