This is what I don't understand about people coming into the FFXIV and complaining about how the MSQ should be optional. Every single one of the FF games is driven by the story. This is what I don't get. Every Final Fantasy has been focused on the story and SE has never detracted from what the core expectation of the series is all about. The story was never an option, to begin with. That being said, SE compromised and gives everyone the choice to MSQ skip for money but they aren't going to redo their main core of the final fantasy series to have an optional storyline available so people could bypass it at this time. maybe in another 6 years sure but not right now. hopefully 5.3 when it drops will help new people get through the slog quicker.


AS for FFXI each nation had its own unique story with only a handful of missions meeting in the middle but yea the story part was definitely there and they were interesting. I liked Windurst and San D'oria stories the best. As for Solo duties, not really applicable for a long time not until the introduction of trusts and RoV and dungeons were open, you walked into a cave and you're technically in a dungeon. It was pretty unforgiven during exploration wise honestly as monsters were relentless especially if they are higher level they don't give up their chase lol. It was an interesting game and I kind of wish some of those elements from FFXI made its way to FFXIV (I'm talking about the mog house everyone is assigned it way better than the apartments and I sort of miss ranger from there). Personally its worht a check out if you want to try something that is a bit of pain in the ass to master.