Quote Originally Posted by Melichoir View Post
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I get what you're saying and it sounds like good arguments and maybe you're right. I'm not entirely convinced that the whole game's mentality would change like that if it's an option that is off on default. You give the example of WoW, but that's just how WoW is and always has been, that's what their community is like and from my experience the WoW ingame story isn't as engaging as FFXIV's, the fact that you're just a random hero and pawn of the the important characters being a big factor probably. So it makes more sense to skip all that basically, however that's not how I played WoW, I actually halted my leveling just so I could still experience story from certain areas better, but I realize I'm probably in the minority for doing that. I'm not convinced the player mindset in FFXIV would change as much as is speculated cause this story focused mindset seems prevalent for FF community in general.

You know if you think about it, there may be other ways to battle this path of least resistance appeal problem. Instead of having the instance unlocking as a toggle, they could implement a system in which you'd have to farm from some kind of tokens by grinding dungeons or do other combat content, so you'd have to put effort before being allowed to skip MSQ. And to unlock content you'd have to then go to a specific person with the tokens you've earnt, who will then unlock X content for you. Make the grinding for tokens take longer than rushing and skipping trough MSQ manually perhaps.