Quote Originally Posted by Enla View Post
They already do have an easier time though. It took me two months to get to 50 back in ARR and even longer to finish up to the 2.4 storyline. There were not story skips back then at all, and leveling was an absolute slog in part because of the necessity of the cross class system and how several classes were hamstrung if they didn't have a specific skill from another class unlocked. Swiftcast and Blood for Blood were absolutely essential for healers and DPS respectively and you needed to level THM and LNC to even get them. Or Stoneskin for that matter for healers in general. Couple that with a lack of options when it came to leveling compared to what we have now along with leveling just taking outright longer and it's not hard to say that newbies have things a lot easier now than we did back then.

SE has gone out of it's way to make the new player experience much more palatable and their planned reduction and streamlining of the ARR questline that's coming in 5.3 is another step forwards in that regards. However what you're asking for just is never going to happen.
Palatable is acceptable to you? I mean in the CCG genre Hearthstone is palatable. But at least the players aren't in denial and know the game isn't new player friendly and it needs to be changed. However the greedy cooperate side says "nah, forget that". FFXIV may not be as bad as hearthstone but it's not far off from turning into the hearthstone of mmorpg's. At least in MTG and Shadowverse you get in game currency plus updates that give you free packs through-out the expansions. Hearthstone be like, "for the release of the expansion here's a quest for 10 packs. pay me for more or spend 40-60 hours grinding to get to a playable state."