Quote Originally Posted by Dfess View Post
Why are you so quick to turn away potential new players? When you make an "MMORPG" the target audience is RPG players.
Genre terms in general shouldn't define specification, but help communicate to people to some degree of what to expect. Puzzle games, for example, can be turn-based, grid-based, falling blocks, so much... The genre term is helpful, but it requires the potential player to willingly investigate what a particular title entails. It would be stupid to say all puzzle games have to have falling blocks, or be single player, etc., just because we use language term to help describe it.

You can try to package it in with your loaded, obsolete, shallow idea of MMORPGs. I see it as Final Fantasy games where my party members are controller by others, and rather than just a one-and-done story, it's an ongoing narrative.