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  1. #1
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    Quote Originally Posted by MelodyCrystel View Post
    I don't need to repeat what many others have already stated, so I will focus on what wasn't said yet.


    If (new) players would level that fast from LV1 / 30 / 50 / 60 up to Maxlevel a ka LV 80, I am pretty sure they wouldn't be able to get the most out of their job.

    I'm no elitist, but I say each job a person plays should be understood by them.
    ->Looking at many new players (including rushers) I have seen in the last years, people who take their time with FFXIV are usually (far) better in this undertaking than those who can't wait to join in the tomestone-grind-machine.

    And it's not only about knowing how / when to use what skill. Being capable of dodging AOEs and grasping mechanics / marks / debuffs is also something a player can't obtain by quick-leveling.

    (I have seen in the last weeks many newer healers who never use Esuna on paralysis / poison and even let people die to doom. Coincidence?)
    The issue with this is in duties everything dies so fast you don't get to really experience these mechanics until the end game. Sure you get the occasional one that comes out due to them being scripted that way but most of the time people just blow threw these so fast. Everything until endgame is pretty much tank and spank since you are being grouped with max level players with the occasional one shot mechanic.
    (3)

  2. #2
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dfess View Post
    Everything until endgame is pretty much tank and spank since you are being grouped with max level players with the occasional one shot mechanic.
    Like in Maxlevel-players only? Yeah, good joke right now, when enough people take a break.

    Do you level jobs at the moment or play with alt-characters? I do the latter and have rarely LV80-people in instance-unlocking-ques / low-level- & LV50/60-roulettes.
    ->Often enough I end up in runs with me being the only 'senior' in the group.
    (3)

  3. #3
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    Quote Originally Posted by MelodyCrystel View Post
    Like in Maxlevel-players only? Yeah, good joke right now, when enough people take a break.

    Do you level jobs at the moment or play with alt-characters? I do the latter and have rarely LV80-people in instance-unlocking-ques / low-level- & LV50/60-roulettes.
    ->Often enough I end up in runs with me being the only 'senior' in the group.
    I'm an alt character player. I don't believe in one character being everything
    (1)

  4. #4
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dfess View Post
    What's even more surprising is the amount of people just seemingly telling new players they don't want you here.
    Well that's quite the double-whammy of assumptions. First, that players who want the story to remain central to the core gameplay are somehow unwelcoming to new players joining the game. Secondly, that the majority or even a large minority of new players somehow find the MSQ to be an insurmountable obstacle that causes them to quit the game.

    Quote Originally Posted by Dfess View Post
    I'm an alt character player. I don't believe in one character being everything
    Ah, here it is. Let's drop the façade of those "poor little new players beaten down by the MSQ" and get to the real root of your post. It's not the new players playing the MSQ for the first time (when it's all new and exciting), it's people who choose to level multiple characters and are "forced" to see the MSQ over and over in order to do so that spawned this thread.
    (19)

    ~ My FF14 IG account ~
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  5. #5
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by MelodyCrystel View Post
    I don't need to repeat what many others have already stated, so I will focus on what wasn't said yet.


    If (new) players would level that fast from LV1 / 30 / 50 / 60 up to Maxlevel a ka LV 80, I am pretty sure they wouldn't be able to get the most out of their job.

    I'm no elitist, but I say each job a person plays should be understood by them.
    ->Looking at many new players (including rushers) I have seen in the last years, people who take their time with FFXIV are usually (far) better in this undertaking than those who can't wait to join in the tomestone-grind-machine.

    And it's not only about knowing how / when to use what skill. Being capable of dodging AOEs and grasping mechanics / marks / debuffs is also something a player can't obtain by quick-leveling.

    (I have seen in the last weeks many newer healers who never use Esuna on paralysis / poison and even let people die to doom. Coincidence?)
    The game doesn't really have a system to teach you how to play though, and that's taking MSQ into account. Situations where you have to play at a level even approaching optimally are very rare. You can clear most things by pressing whatever buttons you want. I went through a good portion of the early game undergeared because solo content was so easy I didn't know that my gear was bad and in dungeons the rest of the party would make up for my DPS, which I had no way of measuring.

    Then there is level sync, which prevents you from using your skills if you outlevel content. If you do roulettes at all, that will probably happen. In my case I ignored a lot of useful skills because they were very often placed off limits. Learning the game in any sort of depth became much easier at the end game. I could use my skills because they weren't being taken away from me and I learned what skills fit a given situation because there was actually a risk of failure.

    Some people just do things differently. So even if the MSQ works fine for some as a tutorial, that doesn't mean it's going to be universally good.
    (2)

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Complaining about the story in a Final Fantasy game is the equivalent of complaining about shooting people in a Call of Duty game.
    (12)

  7. #7
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    I am still surprised at how many people recommend "spend more money". What's even more surprising is the amount of people just seemingly telling new players they don't want you here. Do you really not want this game to grow if it means they get to skip the story without paying extra for it? Also, there is so much more to do at end game than you people think. Crafting, housing, gathering, making money, raiding, pvp, mount collecting, transmog collecting, ect. This game has more endgame content than WoW by far.
    (3)

  8. #8
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Honestly, for the skill (outside of Ex+ training groups), it is in bad groups you will be pushed to play the best way possible... if you don't give up and "suicide" for a brand new start ( and if you don't ragequit/fall in despair XD).
    (1)

  9. #9
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    But there are several other MMO's that are happy to disregard their own content save the hollowed "endgame" and only 14 that dosen't, why is it wrong that it dose things it's own way?
    "MMO's are stagnant! They're all the same!"
    *One MMO dares to do something different, that some people like and dislike like pretty much anything as nothing is perfect.*
    "WHY AREN'T YOU LIKE EVERYTHING ELSE?! WHY BE DIFFERENT?!"
    Honestly I never had a problem with ARR or the MSQ, I like the way it's set up. What I've never understood is why if I didn't I should demand a game change one of it's core identities, one of the things that most sets it apart because I don't like it.
    It's one thing to suggest imporvements. "Trim some featch quests." "This class could use X" It's another thing when your 'improvement' is "I like this other game, stop being you and be this other game please"

    If all I cared about is story in WoW, it is there I have the option but it's not the focus and I've got to go find it, read this quest, talk to this NPC do things in order myself, it won't hold my hand or make it easy for me, but it is there. Should I demand WoW add an unskip-able main story because I and people like me would enjoy it? No, the game gives me the option to find what story is has if I'm willing to put in the work, but that's not the kind of game WoW wants to be.
    Those who have no interest in the story have options, there are boost, road to 70 and if they really don't care the skip potions.
    14 is a Final Fantasy game and an MMO, that's what it wants to be, if you don't like that, fair enough but there are options for you to bypass the part you don't and you only have to do the MSQ once, if you can't even muster that or to use the tools available to go around it, then questioning if you're playing the right game is valid.

    Yes, games are there to make money but they're also adhering to a vision, if every game just did everything every other game in it's genre did then most would die out, it's their differences that allow them to occupy the same space, trying to mindlessly copy everything WoW did how WoW did it is what killed most of the "WoW killers"
    (7)

  10. #10
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    Quote Originally Posted by BlitzAceRush View Post
    But there are several other MMO's that are happy to disregard their own content save the hollowed "endgame" and only 14 that dosen't, why is it wrong that it dose things it's own way?
    "MMO's are stagnant! They're all the same!"
    *One MMO dares to do something different, that some people like and dislike like pretty much anything as nothing is perfect.*
    "WHY AREN'T YOU LIKE EVERYTHING ELSE?! WHY BE DIFFERENT?!"
    Honestly I never had a problem with ARR or the MSQ, I like the way it's set up. What I've never understood is why if I didn't I should demand a game change one of it's core identities, one of the things that most sets it apart because I don't like it.
    It's one thing to suggest imporvements. "Trim some featch quests." "This class could use X" It's another thing when your 'improvement' is "I like this other game, stop being you and be this other game please"

    If all I cared about is story in WoW, it is there I have the option but it's not the focus and I've got to go find it, read this quest, talk to this NPC do things in order myself, it won't hold my hand or make it easy for me, but it is there. Should I demand WoW add an unskip-able main story because I and people like me would enjoy it? No, the game gives me the option to find what story is has if I'm willing to put in the work, but that's not the kind of game WoW wants to be.
    Those who have no interest in the story have options, there are boost, road to 70 and if they really don't care the skip potions.
    14 is a Final Fantasy game and an MMO, that's what it wants to be, if you don't like that, fair enough but there are options for you to bypass the part you don't and you only have to do the MSQ once, if you can't even muster that or to use the tools available to go around it, then questioning if you're playing the right game is valid.

    Yes, games are there to make money but they're also adhering to a vision, if every game just did everything every other game in it's genre did then most would die out, it's their differences that allow them to occupy the same space, trying to mindlessly copy everything WoW did how WoW did it is what killed most of the "WoW killers"
    WoW doesn't need to add a mandatory story since it's optional. FFXIV is the only game in the genre holding itself back. No one is saying to remove the story. Just let players choose if they want to do the story or not. Like I said this game isn't getting shorter with new expansions and eventually it will get to a point where the only people playing are the people caught up with current content. It will be the eventual death of the game.
    (1)

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