Oh hell yeah. I'd love for dances to have perform-like actions. I feel like it'd be a great complement to bards' own performance.
Oh hell yeah. I'd love for dances to have perform-like actions. I feel like it'd be a great complement to bards' own performance.
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @po_yomo on Twitter.
Yes
Larek Darkholme @ Ragnarok
I have a strong feeling that DNC will get this somewhere down the line.As a semi-random thought, I absolutely love the Perform option that BRD gets at 50, and I really wish DNC had a similar performance option outside of combat skills. As a RL improv style dancer, it can be a lot of fun chaining different movements and combinations together into something really special.
Right now my wishful thinking leads me to wanting more bug type mounts. A large white fluffy moth, a spider that balloons when it takes flight, a bumblebee. We hardly have any that I know of.
Might check out the Tank pants,the next time I visit the Sirensong Sea, Of course I'm looking for more standardized glamours, so having the (primarily black+dyeable accents) aesthetic be that for an entire gearset would be a plusThere are a couple of things like that already, but more would be nice.
The two I can think of right now are both from the Ghost Barque sets: the caster top (a recolour of the Wind Silk Coatee with a black shirt and dyeable shoulders/cape) and the tank pants (chainmail skirt with black leggings and dyeable highlights).
In terms of the thread, wishful thinking stuff, I would love to see this game do some renewal with old duties, like a lot of other MMOs have done. There's this narrative that they shouldn't bother improving old content, and they should put all their resources into new stuff. I get the idea but I don't think extremes in either direction are good. FFXIV is such that a lot of the players are interacting with a lot of the content from 15-80 often.
It would be insane to remake the old content and I would never ask that. Though I'd love if a small cross-disciplinary team of no more than ten people and less than three months of time just went through old stuff and asked what are relatively cheap and easy ways to take what we have learned from this past decade and make this way better.
Examples:There's a lot of old content I would change nothing about. Like Stone Vigil? To me that is one of the best ARR dungeons. On the other hand, Copperbell Mines is still my least favourite dungeon in the game and I feel like there's some small tweaks that could make it more fun for new players and veterans alike.
- Bring in markers that they've added later to describe stuff to help teach people sooner, like stack markers or the new trailing marker.
- Remove like 90% of the prompts; they are unnecessary.
- Keep the idea of encounters the same, but see if it can be expressed better when it's not intuitive.
- Fix egregious scripting issues like the last boss of Haukke HM.
- Kill the MSQ roulette completely and make those two dungeons into solo instances.
They are improving the story pacing for ARR and apparently HW later on so maybe it's not so preposterous.
+100 to this. I’m maxed out all 80s, run dungeons more times than I can count and I still couldn’t tell you whether you are supposed to run or gather against that red/blue slime throwing dinosaur in Heavansward.
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