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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Wyakin View Post
    And after all this. All I want is wildfire to crit. That’s enough of a buff for it. Nothing else would need to be changed
    If 6.0 only does this MCH will be bare none the worst job in the game to play.With its disconnected Aoe, and 3 main half baked mechanics that have bugger all to do with eachother , which are Wildfire favoring Speed rather than power, Turrets which is just a Dot at this point and redundant overheating giving you damage up for a 220 potency skill which can be replaced with Rapid Fire for the difference it makes, and the New Battery gage which just restricts turrets and no aoe options.

    It all screams placeholder and feels like Beta-MCH. It didn’t rework much it gave MCH charges and deleted most of the skills.
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jirah View Post
    which are Wildfire favoring Speed rather than power,
    Which is far more consistent in the long run. Wildfire's previous implementations were incredibly swingy at no fault of the player.

    Turrets which is just a Dot at this point
    As compared to an autoattack/origin point for party buffs? They were pretty much drop and forget prior to ShB.

    and redundant overheating giving you damage up for a 220 potency skill which can be replaced with Rapid Fire for the difference it makes,
    Hypercharge's potency boost is so that it is actually useful between level 30 and 35.

    and the New Battery gage which just restricts turrets and no aoe options.
    Flamethrower is supposed to be the aoe equivalent of the Rook/Queen, but since it lacks Heat generation spamming Spread Shot leads to higher dps on average.
    (3)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Which is far more consistent in the long run. Wildfire's previous implementations were incredibly swingy at no fault of the player.


    As compared to an autoattack/origin point for party buffs? They were pretty much drop and forget prior to ShB.



    Hypercharge's potency boost is so that it is actually useful between level 30 and 35.



    Flamethrower is supposed to be the aoe equivalent of the Rook/Queen, but since it lacks Heat generation spamming Spread Shot leads to higher dps on average.
    1) Wildfire is a whole debate all together, being 120 is just one issue but being so braindead to execute,just a button you press along with heat blast every 2 minutes, is abit uninspired. If Speed is truly the only viable way to make MCH fun they really need to add more to its design

    2) Being the same isnt a improvment, and before you were able to aoe and debuff now its literally Press at 50 then resume 1-2-3, a very poor mans Bahamut which actually meshed well summoner

    3)so...why not just Get Heat blast at 30? even then its a bad defense and should just be replaced by rapid fire for the difference it makes. Making one question the point of heat if its just a clunky speed boost for one skill

    4) Flamethrower used to be the unintutitive way to get to overheat, now it doesnt even generate heat and Spread shot outclassing it makes it the most insignificant skill MCH has and it having the least amount of skills in the game thats saying somthing. What broken escapades would transpire if it generated even a little heat?
    (2)