Thanks to a lot of feedback from the comments, I did a few updates to the concept.
Astral / Umbral Elements were replaced with Bell Chimes.
- Chime of Water
- Chime of Earth
- Chime of Wind
Each chime has its own distinctive melody when it ripples around the Geomancer like a little ball of spatial displacement (Blue [Water] Brown [Earth] Green [Wind])
When the Geomancer casts spells by chiming the bell, each Element has its own unique chime tied to the melody that plays around the Geomancer with the holding element, before it's Bolstered. [Bolstering is a key part of GEO's]
Each Chime has a duration it can float around the Geomancer, 9s duration before it vanishes into the ether.
Tier II En(spells) grant party-wide buffs corresponding to the element held, Tier II En(spells) chime duration is 21s.
Chime of Wind effect is only accessible with Cardinal Chant- Chime of Wind grants a party-wide attack and magic attack bonus of 6%.
Ground-Terrain Effects were added and further explained via storm spell with Turbulent Oculus
At level 54 the Geomancer (player) learns Turbulent Oculus this ability here allows the player to use ANY storm spell without the need of Water, Earth, or Wind chimes - at the expense of cutting DPS of these AoE's by 50% and the Additional Effects GRANTED by the Ancient spell rotation are altered for OP purposes! What does this mean?
- Rainstorm >> Sandstorm >> [Muddy Terrain] >> Slip and Slide effect on the ground (10Y) which enemy stands >> -3% Slow to target enemy(s) inside ground effect
- Rainstorm >> Windstorm >> [Hurricane] >> Fear effect on the ground (10Y) which enemy stands >> -3% attack down to target enemy(s) inside ground effect
- Windstorm >> Sandstorm >> Dust Storms >> Cripple effect on the ground (10Y) which enemy stands >> -3% to garget enemy(s) defense inside ground effect
Duration of terrain effects last 19s and can only be alternated between the three due to a status alignment discussed below.
Cardinal Chant
Cardinal Chant bolsters the terrain effects by an additional 3%, boosting the effects to 6%.
So to balance the whole "Players will only ever use Windstorm >> Sandstorm for the defense down argument..."
Status Alignment: [Clear Skies] If attempted to cast the same weather pattern, the ground effect is exhausted and Geomancer will be unable to cast terrain effects for 5 min.
However, if the Geomancer plays their cards right, they can cycle between ground effects effortlessly every 19 seconds.
If anything, I can make Turbulent Oculus a longer oGCD, instead of it being an active ability, for balance purposes.
More explanations were added at the end of the forum post to talk about other things the GEO can do and how it differentiates itself from BLM.
Thanks again for reading! Pat out