Quote Originally Posted by Seraphor View Post
The bolstering the same element sounds interesting. Sounds like you could do more with that.
I still think the combo system resembles a melee combo, specifically Monk, a bit much. Like granting effects like Umbral Earth II is very similar to shifting to Coeurl Form, etc.
Also the whole Astral/Umbral thing, seems to mirror BLM a bit too closely, but that can be solved with a simple change of the skill/effect names.
So that’s sort of how I was envisioning it. Play style like that of BLM and a melee put together, simple yet effective and it works. Putting myself in a developers shoes by making something semi-unique yet familiar.

I could call the elements different names like: Chime of Earth I-IV / Chime of Wind I-IV /Chime of Water I-IV and each element has a unique chime effect by the bells ring. That way party members and player can distinguish which elemental buff they’re receiving via Aura effect.

I’ll continue to polish it up.

Again thanks for feedback