I'll explain it a bit further, here goes! I'll be doing more updating tonight.
Soggy as in wet, when something is inside water too long it becomes soft and mushy--thus the side effect of Defense down. Rainstorm >> Flood >> Rushing Waters >> Soggy Effect (Rushing Waters is a product of the Flood.
As far as Astral / Umbral Elements, as stated, technically, BLM has two Astral / 1 Umbra - but Thunder doesn't grant an Astral Element. But GEO needs all three elements for mechanic purposes, so Enaero gives Astral Wind.
So the job works like this, from my envisioning: I'll look into perhaps making the third rotation into Ground type based effects. Whirlpool / Tremor / Wind Slash. They could very well be. They already have secondary statuses: Quicksand is a DoT caused by "Tremor"
Tsunami is a secondary effect from Whirlpool >> [I'll update this to show]
- Enemies within a cone shape will take water damage with a potency of 200
- Party Member(s) within range are cured with a potency of 50
The Combo
- Enwater >> Enstone Combo #1
- Enwater >> Enaero MP Combo #2
Bolster increases potency of next same element by the tier Astral / Umbral. So if it's Astral Wind I that's a 15% bump if absorbed via Bolster.
GEO's would bolster in order to add the element to their gauge >> all three required to generate the Ancient Spell rotation.
Opening Rotation could be: Enwater >> Bolster >> Enwater >> Enstone >> Bolster >> Enstone >> Enaero >> Bolster >> Enaero: All three elements absorbed.
AoE Rotation >>
- Rainstorm grants Umbral Earth II to cast Sandstorm
- Sandstorm grants Astral Wind II to cast Windstorm
- Windstorm grants Umbral Water II to cast Poison II
Poison II gives an Elemental tier III of whatever single target spell is casted next.
Tier III Bolster >> BOOM 25% potency bonus to next spell.
At Level 35 the Ancient Spells open Enwater II >> Flood >> Quake >> Tornado - a three tier Ancient AoE rotation.
I’ll polish it up some more tonight, I haven’t transitioned everything from the google.doc to this forum page yet!
Thanks for replies y’all and the feedback. Will adjust accordingly![]()