The Geomancers in 14 use Water, Wind and Earth so he hits the correct elementsIt's not bad, but I'd suggest having something to balance out the fact that you have more umbral than astral. Then again, Black Mage has access to two Astral spells if you consider Thunder one despite the lack of buffs. Though it does feel like it cribs a little off Red, White, and Black mages. Those percentages get a little too high from what little I know, and I don't see an explanation for what Soggy does. Did you mean something like Dropsy?
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